# HG changeset patch # User Stefano Rivera # Date 1378509053 -7200 # Node ID 76f053cf2322aa3dfc8ec03d1ceda8378928a50e # Parent 8d961e05b7b66d32247405f3422882e34e38b6c4 Use Result instead of ClawEvent diff -r 8d961e05b7b6 -r 76f053cf2322 nagslang/events.py --- a/nagslang/events.py Sat Sep 07 01:04:01 2013 +0200 +++ b/nagslang/events.py Sat Sep 07 01:10:53 2013 +0200 @@ -50,9 +50,3 @@ @classmethod def post(cls): super(EnemyDeathEvent, cls).post() - - -class ClawEvent(UserEvent): - @classmethod - def post(cls, source, vector, damage): - super(ClawEvent, cls).post(source=source, vector=vector, damage=damage) diff -r 8d961e05b7b6 -r 76f053cf2322 nagslang/protagonist.py --- a/nagslang/protagonist.py Sat Sep 07 01:04:01 2013 +0200 +++ b/nagslang/protagonist.py Sat Sep 07 01:10:53 2013 +0200 @@ -9,9 +9,8 @@ PROTAGONIST_HEALTH_MIN_LEVEL, PROTAGONIST_HEALTH_MAX_LEVEL, NON_GAME_OBJECT_COLLIDERS, BULLET_DAMAGE, BULLET_SPEED, CLAW_DAMAGE, CMD_TOGGLE_FORM, CMD_ACTION) -from nagslang.events import ClawEvent from nagslang.game_object import ( - GameObject, Physicser, Result, Bullet, make_body) + GameObject, Physicser, Result, Bullet, ClawAttack, make_body) from nagslang.mutators import FLIP_H from nagslang.resources import resources from nagslang.events import ScreenChange @@ -312,7 +311,8 @@ math.pow(self.physicser.get_velocity()[1], 2)) / 20) + 30 vec = vec_from_angle(self.angle, claw_range) - ClawEvent.post(self.physicser.position, vec, CLAW_DAMAGE) + return Result(add=(ClawAttack( + self.get_space(), self.physicser.position, vec, CLAW_DAMAGE),)) def in_wolf_form(self): return self.form == self.WOLF_FORM diff -r 8d961e05b7b6 -r 76f053cf2322 nagslang/screens/area.py --- a/nagslang/screens/area.py Sat Sep 07 01:04:01 2013 +0200 +++ b/nagslang/screens/area.py Sat Sep 07 01:10:53 2013 +0200 @@ -8,10 +8,9 @@ COLLISION_TYPE_WALL, COLLISION_TYPE_PLAYER, CALLBACK_COLLIDERS, COLLISION_TYPE_FURNITURE, COLLISION_TYPE_WEREWOLF_ATTACK, CMD_TOGGLE_FORM, CMD_ACTION) -from nagslang.events import ScreenChange, DoorEvent, EnemyDeathEvent, ClawEvent +from nagslang.events import ScreenChange, DoorEvent, EnemyDeathEvent from nagslang.level import Level from nagslang.screens.base import Screen -from nagslang.game_object import ClawAttack from nagslang.sound import sound @@ -179,10 +178,6 @@ # position change is enough elif EnemyDeathEvent.matches(ev): self.world.kills += 1 - elif ClawEvent.matches(ev): - claw_attack = ClawAttack(self.space, ev.source, ev.vector, - ev.damage) - self._drawables.add(claw_attack) self.keys.handle_event(ev) def _calc_viewport(self, level_surface, display_surface):