# HG changeset patch # User Neil Muller # Date 1378067173 -7200 # Node ID 2d7298f362f9d3cc1603d886065e97c79718bfed # Parent 18d7136a1800f8cef9f883201f22caa402256ff2 Dump phone notes diff -r 18d7136a1800 -r 2d7298f362f9 TODO.txt --- a/TODO.txt Sun Sep 01 22:24:59 2013 +0200 +++ b/TODO.txt Sun Sep 01 22:26:13 2013 +0200 @@ -3,3 +3,37 @@ TODO ==== +* Doors + +* Changing areas + +* Viewport support + +* Switches and Boxes + - Minimal construction kit for puzzles + +* Items + +* Inventory + +* Puzzle objects + - Puzzle objects need to contain the logic of the puzzle + "Needs foo in position bar and baz is off" + + - How do we hook these up to the level? + + - How much state do we save to avoid breaking the game? + +* Level format + - Should become sane + +* Enemies + - Are desirable + +* Shooting + - Follows from enemies + +* Breakables + - Has implications for saving state + +