# HG changeset patch # User Neil Muller # Date 1378553641 -7200 # Node ID 1a85044f81a8c62eb4cfb118915c45f7d4d5521f # Parent a64d894aa1bd81ef6bae1b6110371bddffe8b65f Safer color access diff -r a64d894aa1bd -r 1a85044f81a8 nagslang/level.py --- a/nagslang/level.py Sat Sep 07 13:30:06 2013 +0200 +++ b/nagslang/level.py Sat Sep 07 13:34:01 2013 +0200 @@ -18,6 +18,8 @@ 4: pygame.color.THECOLORS['blue'], 5: pygame.color.THECOLORS['lightblue'], 6: pygame.color.THECOLORS['magenta'], + 7: pygame.color.THECOLORS['lightgreen'], + 8: pygame.color.THECOLORS['grey'], } @@ -185,7 +187,7 @@ def _draw_walls(self): for index, polygon in self.polygons.items(): - color = POLY_COLORS[index] + color = POLY_COLORS.get(index, pygame.color.THECOLORS['black']) if len(polygon) > 1: pointlist = [self.point_to_pygame(p) for p in polygon] pygame.draw.lines(self._surface, color, False, pointlist, 2) diff -r a64d894aa1bd -r 1a85044f81a8 tools/area_editor.py --- a/tools/area_editor.py Sat Sep 07 13:30:06 2013 +0200 +++ b/tools/area_editor.py Sat Sep 07 13:34:01 2013 +0200 @@ -121,7 +121,7 @@ if filled: self._draw_exterior(True) for index, polygon in self.polygons.items(): - color = POLY_COLORS[index] + color = POLY_COLORS.get(index, pygame.color.THECOLORS['black']) if move_point_mode and index == self._move_poly: pointlist = [p for p in polygon] pointlist = [self.point_to_pygame(p) if p != move_point else