Sat, 07 Sep 2013 23:04:04 +0200 |
Stefano Rivera |
Music in levels
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Sat, 07 Sep 2013 22:52:03 +0200 |
Neil Muller |
Mention attack key
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Sat, 07 Sep 2013 22:51:12 +0200 |
Neil Muller |
Add keys hint to start
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Sat, 07 Sep 2013 22:09:53 +0200 |
Jeremy Thurgood |
Rename "bulkhead" to "hatch".
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Sat, 07 Sep 2013 21:52:54 +0200 |
Jeremy Thurgood |
Spaceship bulkheads.
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Sat, 07 Sep 2013 21:30:32 +0200 |
Jeremy Thurgood |
Cockpit door.
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Sat, 07 Sep 2013 16:45:48 +0200 |
David Sharpe |
Updating levels
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Sat, 07 Sep 2013 16:22:14 +0200 |
David Sharpe |
Added and working on hangar.
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Sat, 07 Sep 2013 14:26:47 +0200 |
Stefano Rivera |
Remove sheep from start level
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 12:33:35 +0200 |
Jeremy Thurgood |
Sheep! (And refactoring!)
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Fri, 06 Sep 2013 23:47:44 +0200 |
Jeremy Thurgood |
Fix positioning and debug print.
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Fri, 06 Sep 2013 23:37:55 +0200 |
Jeremy Thurgood |
Some notes.
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Fri, 06 Sep 2013 02:18:44 +0200 |
Simon Cross |
Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.
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Fri, 06 Sep 2013 02:09:46 +0200 |
Simon Cross |
Remove key_state from new game door.
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Fri, 06 Sep 2013 02:04:27 +0200 |
Simon Cross |
A spaceship level (aka were you start).
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