Fri, 06 Sep 2013 19:42:01 +0200 |
Jeremy Thurgood |
Refactor doors and add horrible temporoary image for someone to fix later.
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Fri, 06 Sep 2013 15:14:27 +0200 |
Jeremy Thurgood |
Save door and lever state.
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Thu, 05 Sep 2013 16:43:25 +0200 |
Jeremy Thurgood |
Collect gun (which currently looks like a bullet) to shoot.
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Thu, 05 Sep 2013 16:10:57 +0200 |
Jeremy Thurgood |
Toggle switch, sans art.
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Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
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Thu, 05 Sep 2013 00:38:14 +0200 |
Neil Muller |
Add angle to doors
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Wed, 04 Sep 2013 17:25:26 +0200 |
Jeremy Thurgood |
Bulkheads are bits of wall you can walk through.
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Tue, 03 Sep 2013 23:45:56 +0200 |
Stefano Rivera |
Drop compatibility imports, and allow an optional module on classnames
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Tue, 03 Sep 2013 22:50:29 +0200 |
Jeremy Thurgood |
Interior walls.
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Tue, 03 Sep 2013 21:47:24 +0200 |
Stefano Rivera |
Overlay notes
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Tue, 03 Sep 2013 21:09:55 +0200 |
Jeremy Thurgood |
Activate door with switch.
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Tue, 03 Sep 2013 17:37:16 +0200 |
Neil Muller |
Re-canonicalize level1 after rebase merge
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Tue, 03 Sep 2013 16:59:00 +0200 |
Neil Muller |
Fix destintion and add internal door
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Tue, 03 Sep 2013 17:15:00 +0200 |
Stefano Rivera |
Round-tripped levels through the editor to canonicalize them
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Tue, 03 Sep 2013 16:12:24 +0200 |
Neil Muller |
Add doors to the levels
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Tue, 03 Sep 2013 14:39:48 +0200 |
Neil Muller |
Add alien to level1
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Mon, 02 Sep 2013 23:05:25 +0200 |
Jeremy Thurgood |
Load game objects from level.
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Mon, 02 Sep 2013 19:04:36 +0200 |
Stefano Rivera |
Add a trailing newline
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Mon, 02 Sep 2013 18:27:58 +0200 |
Stefano Rivera |
YAML levels
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Sun, 01 Sep 2013 21:50:41 +0200 |
Stefano Rivera |
Make the polygon in level1 much bigger
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Sun, 01 Sep 2013 21:44:45 +0200 |
Stefano Rivera |
Put levels in a levels directory
base
data/level1@85f080d9f487
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