Sun, 08 Sep 2013 02:02:09 +0200 |
Stefano Rivera |
Show splash image on startup
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Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
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Sat, 07 Sep 2013 15:04:39 +0200 |
Stefano Rivera |
DEBUG: Command line starting area and point
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 01:21:32 +0200 |
Stefano Rivera |
Reselt world on death
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Fri, 06 Sep 2013 02:03:53 +0200 |
Simon Cross |
Load all levels.
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Thu, 05 Sep 2013 16:34:17 +0200 |
Neil Muller |
Basic death
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Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
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Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
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Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
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Tue, 03 Sep 2013 16:58:45 +0200 |
Neil Muller |
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
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Tue, 03 Sep 2013 16:11:50 +0200 |
Neil Muller |
add level2 to list of screens
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Mon, 02 Sep 2013 19:20:44 +0200 |
Stefano Rivera |
Send a fake resize event, to discover the real window size under a tiling window manager
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Mon, 02 Sep 2013 17:23:13 +0200 |
Neil Muller |
Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
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Sun, 01 Sep 2013 22:57:03 +0200 |
Neil Muller |
Make the window resizable
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Sun, 01 Sep 2013 17:40:43 +0200 |
Simon Cross |
Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
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Sun, 01 Sep 2013 17:06:06 +0200 |
Simon Cross |
Give screens a name and a world.
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Sun, 01 Sep 2013 15:57:07 +0200 |
Simon Cross |
Consider a spherical werewolf.
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Sun, 01 Sep 2013 15:18:11 +0200 |
Simon Cross |
Hook up area.
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Sun, 01 Sep 2013 14:48:21 +0200 |
Simon Cross |
Screens.
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Sun, 01 Sep 2013 14:19:55 +0200 |
Simon Cross |
Add start of engine / event dispatcher.
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