log nagslang/engine.py @ 647:aeb366d97774

age author description
Sun, 08 Sep 2013 02:02:09 +0200 Stefano Rivera Show splash image on startup
Sat, 07 Sep 2013 18:38:40 +0200 Stefano Rivera Rearrange progress saving, to happen on room entrance
Sat, 07 Sep 2013 15:04:39 +0200 Stefano Rivera DEBUG: Command line starting area and point
Sat, 07 Sep 2013 14:26:28 +0200 Stefano Rivera Replace menu and death screen with the starting level
Sat, 07 Sep 2013 01:21:32 +0200 Stefano Rivera Reselt world on death
Fri, 06 Sep 2013 02:03:53 +0200 Simon Cross Load all levels.
Thu, 05 Sep 2013 16:34:17 +0200 Neil Muller Basic death
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Wed, 04 Sep 2013 23:53:34 +0200 Stefano Rivera Save game state
Wed, 04 Sep 2013 22:07:20 +0200 Neil Muller Add a world object to collect some stats
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:11:50 +0200 Neil Muller add level2 to list of screens
Mon, 02 Sep 2013 19:20:44 +0200 Stefano Rivera Send a fake resize event, to discover the real window size under a tiling window manager
Mon, 02 Sep 2013 17:23:13 +0200 Neil Muller Fill screen with black on scene changes, so small levels aren't surrounded by old cruft
Sun, 01 Sep 2013 22:57:03 +0200 Neil Muller Make the window resizable
Sun, 01 Sep 2013 17:40:43 +0200 Simon Cross Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.
Sun, 01 Sep 2013 17:06:06 +0200 Simon Cross Give screens a name and a world.
Sun, 01 Sep 2013 15:57:07 +0200 Simon Cross Consider a spherical werewolf.
Sun, 01 Sep 2013 15:18:11 +0200 Simon Cross Hook up area.
Sun, 01 Sep 2013 14:48:21 +0200 Simon Cross Screens.
Sun, 01 Sep 2013 14:19:55 +0200 Simon Cross Add start of engine / event dispatcher.