log data/levels/level1 @ 582:7d8c6e7ffd2b

age author description
Sat, 07 Sep 2013 23:04:04 +0200 Stefano Rivera Music in levels
Sat, 07 Sep 2013 22:09:53 +0200 Jeremy Thurgood Rename "bulkhead" to "hatch".
Sat, 07 Sep 2013 12:52:16 +0200 davidsharpe Well, gravity.
Fri, 06 Sep 2013 23:11:37 +0200 Stefano Rivera Collected collectables stay collected
Fri, 06 Sep 2013 23:07:27 +0200 Stefano Rivera Create a nagslang.collectable module for collectables
Fri, 06 Sep 2013 19:42:01 +0200 Jeremy Thurgood Refactor doors and add horrible temporoary image for someone to fix later.
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:10:57 +0200 Jeremy Thurgood Toggle switch, sans art.
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 00:38:14 +0200 Neil Muller Add angle to doors
Wed, 04 Sep 2013 17:25:26 +0200 Jeremy Thurgood Bulkheads are bits of wall you can walk through.
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.
Tue, 03 Sep 2013 17:37:16 +0200 Neil Muller Re-canonicalize level1 after rebase merge
Tue, 03 Sep 2013 16:59:00 +0200 Neil Muller Fix destintion and add internal door
Tue, 03 Sep 2013 17:15:00 +0200 Stefano Rivera Round-tripped levels through the editor to canonicalize them
Tue, 03 Sep 2013 16:12:24 +0200 Neil Muller Add doors to the levels
Tue, 03 Sep 2013 14:39:48 +0200 Neil Muller Add alien to level1
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 19:04:36 +0200 Stefano Rivera Add a trailing newline
Mon, 02 Sep 2013 18:27:58 +0200 Stefano Rivera YAML levels
Sun, 01 Sep 2013 21:50:41 +0200 Stefano Rivera Make the polygon in level1 much bigger
Sun, 01 Sep 2013 21:44:45 +0200 Stefano Rivera Put levels in a levels directory base data/level1@85f080d9f487