Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
|
Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
|
Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
|
Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
|
Mon, 02 Sep 2013 18:19:57 +0200 |
Neil Muller |
Add hack'ish 'close polygon' option
|
Mon, 02 Sep 2013 17:57:06 +0200 |
Neil Muller |
Tweak button creation code
|
Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
|
Mon, 02 Sep 2013 15:29:37 +0200 |
Neil Muller |
Add fill button
|
Mon, 02 Sep 2013 15:24:21 +0200 |
Neil Muller |
add save button
|
Mon, 02 Sep 2013 15:04:42 +0200 |
Neil Muller |
More albow
|
Mon, 02 Sep 2013 14:09:39 +0200 |
Neil Muller |
Partially albowify the level editor
|
Mon, 02 Sep 2013 13:59:11 +0200 |
Neil Muller |
Add fonts needed for Albowifying the editor
|
Mon, 02 Sep 2013 11:54:13 +0200 |
Neil Muller |
more pep8 cleanup
|
Mon, 02 Sep 2013 11:20:34 +0200 |
Neil Muller |
Support showing exterior filled view in the editor
|
Sun, 01 Sep 2013 21:41:49 +0200 |
Stefano Rivera |
Move save() to Level
|
Sun, 01 Sep 2013 21:39:16 +0200 |
Stefano Rivera |
Shebang and path hacking, so that the area_editor runs
|
Sun, 01 Sep 2013 18:55:19 +0200 |
Neil Muller |
Use resource get_file
|
Sun, 01 Sep 2013 18:50:19 +0200 |
Neil Muller |
Only save levels if the loops are closed
|
Sun, 01 Sep 2013 18:29:04 +0200 |
Neil Muller |
The level editor
|