Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
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Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
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Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
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Fri, 06 Sep 2013 01:48:59 +0200 |
Stefano Rivera |
BOX is no longer accurate
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Thu, 05 Sep 2013 23:17:02 +0200 |
Jeremy Thurgood |
--no-music flag.
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Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
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Thu, 05 Sep 2013 00:54:26 +0200 |
Simon Cross |
Add first draft of sound support.
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Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
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Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
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Wed, 04 Sep 2013 22:48:10 +0200 |
David Sharpe |
Pep8
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Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
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Tue, 03 Sep 2013 20:06:12 +0200 |
Jeremy Thurgood |
Some refactoring and fixing, start of better collision handling.
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Tue, 03 Sep 2013 16:12:15 +0200 |
Neil Muller |
Initial door object
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Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
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Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
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Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
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Sun, 01 Sep 2013 16:09:16 +0200 |
Stefano Rivera |
Text on the menu screen
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Sun, 01 Sep 2013 14:21:13 +0200 |
Simon Cross |
Merge.
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Sun, 01 Sep 2013 14:19:55 +0200 |
Simon Cross |
Add start of engine / event dispatcher.
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Sun, 01 Sep 2013 14:17:42 +0200 |
Stefano Rivera |
Option parsing
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Sun, 01 Sep 2013 13:56:40 +0200 |
Stefano Rivera |
Some startup code
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