log nagslang/game_object.py @ 351:50fce787ae17

age author description
Fri, 06 Sep 2013 16:13:43 +0200 Neil Muller Hostile terrian objects
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 03:10:04 +0200 Adrianna PiƄska laser gun
Fri, 06 Sep 2013 02:41:55 +0200 Simon Cross Fix claw attack rendering a bit.
Fri, 06 Sep 2013 02:01:30 +0200 Stefano Rivera Open bulkheads are no longer opaque to furniture
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate
Fri, 06 Sep 2013 00:45:52 +0200 David Sharpe PEP8
Fri, 06 Sep 2013 00:37:26 +0200 David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Thu, 05 Sep 2013 23:57:50 +0200 Stefano Rivera Pass bullet hits through to the target
Thu, 05 Sep 2013 23:43:50 +0200 Stefano Rivera Create a tuple of bullet position, so we don't just hold a reference to a mutable object
Thu, 05 Sep 2013 23:43:37 +0200 Jeremy Thurgood Levers look like levers.
Thu, 05 Sep 2013 23:31:00 +0200 Stefano Rivera Bullets don't collide with sensors
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:10:57 +0200 Jeremy Thurgood Toggle switch, sans art.
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Thu, 05 Sep 2013 00:39:55 +0200 Neil Muller PEP8
Thu, 05 Sep 2013 00:38:14 +0200 Neil Muller Add angle to doors
Thu, 05 Sep 2013 00:36:30 +0200 Stefano Rivera (really rubbish) bullets
Thu, 05 Sep 2013 00:06:37 +0200 Jeremy Thurgood Collision handlers get the protagonist.
Wed, 04 Sep 2013 21:16:09 +0200 Neil Muller Add hints for the level editor
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 17:25:26 +0200 Jeremy Thurgood Bulkheads are bits of wall you can walk through.
Wed, 04 Sep 2013 16:53:24 +0200 Stefano Rivera Overlays belong in render
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.