log data/levels/level1 @ 558:4abf8cf717e9

age author description
Sat, 07 Sep 2013 22:09:53 +0200 Jeremy Thurgood Rename "bulkhead" to "hatch".
Sat, 07 Sep 2013 12:52:16 +0200 davidsharpe Well, gravity.
Fri, 06 Sep 2013 23:11:37 +0200 Stefano Rivera Collected collectables stay collected
Fri, 06 Sep 2013 23:07:27 +0200 Stefano Rivera Create a nagslang.collectable module for collectables
Fri, 06 Sep 2013 19:42:01 +0200 Jeremy Thurgood Refactor doors and add horrible temporoary image for someone to fix later.
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:10:57 +0200 Jeremy Thurgood Toggle switch, sans art.
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 00:38:14 +0200 Neil Muller Add angle to doors
Wed, 04 Sep 2013 17:25:26 +0200 Jeremy Thurgood Bulkheads are bits of wall you can walk through.
Tue, 03 Sep 2013 23:45:56 +0200 Stefano Rivera Drop compatibility imports, and allow an optional module on classnames
Tue, 03 Sep 2013 22:50:29 +0200 Jeremy Thurgood Interior walls.
Tue, 03 Sep 2013 21:47:24 +0200 Stefano Rivera Overlay notes
Tue, 03 Sep 2013 21:09:55 +0200 Jeremy Thurgood Activate door with switch.