Fri, 06 Sep 2013 22:44:14 +0200 |
Stefano Rivera |
Move the inventory to world, to slightly reduce overall hackyness
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Fri, 06 Sep 2013 21:56:57 +0200 |
Jeremy Thurgood |
Automatic weapons.
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Fri, 06 Sep 2013 21:37:00 +0200 |
Stefano Rivera |
Make the inventory a set
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Fri, 06 Sep 2013 21:13:45 +0200 |
Stefano Rivera |
Enemy ranged attacks do damage
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Fri, 06 Sep 2013 20:25:06 +0200 |
Stefano Rivera |
Acid attacks shoot things that look like acid
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Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
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Fri, 06 Sep 2013 19:14:04 +0200 |
Jeremy Thurgood |
Moonlight tiles force wolf form.
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Fri, 06 Sep 2013 18:41:29 +0200 |
David Sharpe |
Tweaks to the claw attack.
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Fri, 06 Sep 2013 12:55:48 +0200 |
Jeremy Thurgood |
Enemies can hurt things again. (Oops.)
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Fri, 06 Sep 2013 12:44:01 +0200 |
Jeremy Thurgood |
Use constants for health.
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Fri, 06 Sep 2013 12:42:18 +0200 |
Jeremy Thurgood |
Better change sequence.
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Fri, 06 Sep 2013 12:22:02 +0200 |
Jeremy Thurgood |
Better key handling, form change delay.
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Fri, 06 Sep 2013 11:48:48 +0200 |
Jeremy Thurgood |
More interesting claw attack.
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Fri, 06 Sep 2013 11:39:48 +0200 |
Jeremy Thurgood |
Physics-related cleanup.
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Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
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Fri, 06 Sep 2013 00:45:52 +0200 |
David Sharpe |
PEP8
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Fri, 06 Sep 2013 00:37:26 +0200 |
David Sharpe |
Basic claw attack, stealing liberally from other people's code! ;)
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Fri, 06 Sep 2013 00:41:14 +0200 |
Jeremy Thurgood |
Werewolf form heals every second.
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Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
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Thu, 05 Sep 2013 23:26:13 +0200 |
Stefano Rivera |
Bullets that mostly die when they hit things
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Thu, 05 Sep 2013 22:41:27 +0200 |
Stefano Rivera |
Faster bullet
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Thu, 05 Sep 2013 16:43:25 +0200 |
Jeremy Thurgood |
Collect gun (which currently looks like a bullet) to shoot.
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Thu, 05 Sep 2013 16:34:17 +0200 |
Neil Muller |
Basic death
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Thu, 05 Sep 2013 15:58:24 +0200 |
Jeremy Thurgood |
Protagonist actions, now required for operating doors.
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
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Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
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Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
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Wed, 04 Sep 2013 23:05:44 +0200 |
David Sharpe |
Stuff.
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Wed, 04 Sep 2013 22:48:47 +0200 |
David Sharpe |
More pep8
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Wed, 04 Sep 2013 22:46:29 +0200 |
David Sharpe |
Added health to protagonist.
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Wed, 04 Sep 2013 18:41:06 +0200 |
Jeremy Thurgood |
Remove unused stuff.
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Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
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Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
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Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
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Wed, 04 Sep 2013 13:13:11 +0200 |
Jeremy Thurgood |
Better protagonist physicser.
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Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
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Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
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Tue, 03 Sep 2013 23:16:09 +0200 |
Jeremy Thurgood |
Fix protagonist physicsers.
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Tue, 03 Sep 2013 16:57:09 +0200 |
Neil Muller |
Add some state manipulation helper methods
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Mon, 02 Sep 2013 23:52:24 +0200 |
Neil Muller |
front and back views
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Mon, 02 Sep 2013 22:35:41 +0200 |
Neil Muller |
Hook up protagnist animations
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Mon, 02 Sep 2013 18:05:03 +0200 |
Jeremy Thurgood |
A box.
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Mon, 02 Sep 2013 16:43:15 +0200 |
Jeremy Thurgood |
Rearrange game objects a bit.
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Mon, 02 Sep 2013 14:01:55 +0200 |
Jeremy Thurgood |
Layered drawing.
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Mon, 02 Sep 2013 13:21:53 +0200 |
Jeremy Thurgood |
More consistent debug rendering.
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Mon, 02 Sep 2013 12:45:06 +0200 |
Neil Muller |
draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
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Mon, 02 Sep 2013 11:20:17 +0200 |
Jeremy Thurgood |
Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
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Mon, 02 Sep 2013 11:10:50 +0200 |
Jeremy Thurgood |
Rectangular human protagonist shape, refactored physicsers.
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Sun, 01 Sep 2013 22:53:37 +0200 |
davidsharpe |
Floor switch with horrible hackery.
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Sun, 01 Sep 2013 21:47:09 +0200 |
Stefano Rivera |
Human
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Sun, 01 Sep 2013 21:39:37 +0200 |
davidsharpe |
Added environmental motion effects to protagonist.
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Sun, 01 Sep 2013 19:53:18 +0200 |
Jeremy Thurgood |
Clean up a few things.
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Sun, 01 Sep 2013 19:31:39 +0200 |
Jeremy Thurgood |
Move protagonist object to the right place.
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Sun, 01 Sep 2013 16:07:39 +0200 |
Jeremy Thurgood |
Protagonist and environment.
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