log nagslang/protagonist.py @ 374:150332d6c1fb

age author description
Fri, 06 Sep 2013 22:44:14 +0200 Stefano Rivera Move the inventory to world, to slightly reduce overall hackyness
Fri, 06 Sep 2013 21:56:57 +0200 Jeremy Thurgood Automatic weapons.
Fri, 06 Sep 2013 21:37:00 +0200 Stefano Rivera Make the inventory a set
Fri, 06 Sep 2013 21:13:45 +0200 Stefano Rivera Enemy ranged attacks do damage
Fri, 06 Sep 2013 20:25:06 +0200 Stefano Rivera Acid attacks shoot things that look like acid
Fri, 06 Sep 2013 20:10:46 +0200 Stefano Rivera ChargingEnemy spits acid
Fri, 06 Sep 2013 19:14:04 +0200 Jeremy Thurgood Moonlight tiles force wolf form.
Fri, 06 Sep 2013 18:41:29 +0200 David Sharpe Tweaks to the claw attack.
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 12:44:01 +0200 Jeremy Thurgood Use constants for health.
Fri, 06 Sep 2013 12:42:18 +0200 Jeremy Thurgood Better change sequence.
Fri, 06 Sep 2013 12:22:02 +0200 Jeremy Thurgood Better key handling, form change delay.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 00:45:52 +0200 David Sharpe PEP8
Fri, 06 Sep 2013 00:37:26 +0200 David Sharpe Basic claw attack, stealing liberally from other people's code! ;)
Fri, 06 Sep 2013 00:41:14 +0200 Jeremy Thurgood Werewolf form heals every second.
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Thu, 05 Sep 2013 23:26:13 +0200 Stefano Rivera Bullets that mostly die when they hit things
Thu, 05 Sep 2013 22:41:27 +0200 Stefano Rivera Faster bullet
Thu, 05 Sep 2013 16:43:25 +0200 Jeremy Thurgood Collect gun (which currently looks like a bullet) to shoot.
Thu, 05 Sep 2013 16:34:17 +0200 Neil Muller Basic death
Thu, 05 Sep 2013 15:58:24 +0200 Jeremy Thurgood Protagonist actions, now required for operating doors.
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Thu, 05 Sep 2013 00:37:48 +0200 David Sharpe Correcting damage application
Thu, 05 Sep 2013 00:36:30 +0200 Stefano Rivera (really rubbish) bullets
Wed, 04 Sep 2013 23:05:44 +0200 David Sharpe Stuff.
Wed, 04 Sep 2013 22:48:47 +0200 David Sharpe More pep8
Wed, 04 Sep 2013 22:46:29 +0200 David Sharpe Added health to protagonist.
Wed, 04 Sep 2013 18:41:06 +0200 Jeremy Thurgood Remove unused stuff.
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Wed, 04 Sep 2013 13:13:11 +0200 Jeremy Thurgood Better protagonist physicser.
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 23:16:09 +0200 Jeremy Thurgood Fix protagonist physicsers.
Tue, 03 Sep 2013 16:57:09 +0200 Neil Muller Add some state manipulation helper methods
Mon, 02 Sep 2013 23:52:24 +0200 Neil Muller front and back views
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 14:01:55 +0200 Jeremy Thurgood Layered drawing.
Mon, 02 Sep 2013 13:21:53 +0200 Jeremy Thurgood More consistent debug rendering.
Mon, 02 Sep 2013 12:45:06 +0200 Neil Muller draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noise
Mon, 02 Sep 2013 11:20:17 +0200 Jeremy Thurgood Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 21:47:09 +0200 Stefano Rivera Human
Sun, 01 Sep 2013 21:39:37 +0200 davidsharpe Added environmental motion effects to protagonist.
Sun, 01 Sep 2013 19:53:18 +0200 Jeremy Thurgood Clean up a few things.
Sun, 01 Sep 2013 19:31:39 +0200 Jeremy Thurgood Move protagonist object to the right place.
Sun, 01 Sep 2013 16:07:39 +0200 Jeremy Thurgood Protagonist and environment.