log nagslang/game_object.py @ 180:026297a03963

age author description
Tue, 03 Sep 2013 16:58:45 +0200 Neil Muller Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
Tue, 03 Sep 2013 16:12:15 +0200 Neil Muller Initial door object
Tue, 03 Sep 2013 01:00:29 +0200 Jeremy Thurgood Pictures for lights and switches.
Tue, 03 Sep 2013 00:50:11 +0200 Jeremy Thurgood Consolidate image rendering stuff a bit.
Tue, 03 Sep 2013 00:10:54 +0200 Neil Muller Stickier facings
Mon, 02 Sep 2013 23:49:27 +0200 Jeremy Thurgood Crates look like crates.
Mon, 02 Sep 2013 23:05:25 +0200 Jeremy Thurgood Load game objects from level.
Mon, 02 Sep 2013 22:35:41 +0200 Neil Muller Hook up protagnist animations
Mon, 02 Sep 2013 18:31:03 +0200 Jeremy Thurgood Two switch puzzle!
Mon, 02 Sep 2013 18:05:03 +0200 Jeremy Thurgood A box.
Mon, 02 Sep 2013 17:09:47 +0200 Jeremy Thurgood Cleaner switch/light rendering.
Mon, 02 Sep 2013 16:43:15 +0200 Jeremy Thurgood Rearrange game objects a bit.
Mon, 02 Sep 2013 14:01:55 +0200 Jeremy Thurgood Layered drawing.
Mon, 02 Sep 2013 13:48:24 +0200 Jeremy Thurgood FloorLight, linked to a FloorSwitch.
Mon, 02 Sep 2013 13:21:53 +0200 Jeremy Thurgood More consistent debug rendering.
Mon, 02 Sep 2013 11:10:50 +0200 Jeremy Thurgood Rectangular human protagonist shape, refactored physicsers.
Mon, 02 Sep 2013 08:36:46 +0200 Jeremy Thurgood Remove NullPhysicser, since it looks like everything needs PHYSICS!!!
Sun, 01 Sep 2013 22:56:26 +0200 davidsharpe Fix whitespace.
Sun, 01 Sep 2013 22:53:37 +0200 davidsharpe Floor switch with horrible hackery.
Sun, 01 Sep 2013 19:18:12 +0200 Jeremy Thurgood Put werewolf facing direction magic back.
Sun, 01 Sep 2013 18:57:35 +0200 Jeremy Thurgood WTF whitespace?!?!?!?!
Sun, 01 Sep 2013 18:50:21 +0200 Jeremy Thurgood Fix long line.
Sun, 01 Sep 2013 18:48:55 +0200 Jeremy Thurgood Start of game object stuff.