Mercurial > nagslang
graph
-
layer bugfixThu, 05 Sep 2013 23:55:42 +0200, by Adrianna Pińska
-
better eyestalk actionThu, 05 Sep 2013 23:50:36 +0200, by Adrianna Pińska
-
Outline of a story!Thu, 05 Sep 2013 23:48:33 +0200, by Simon Cross
-
Create a tuple of bullet position, so we don't just hold a reference to a mutable objectThu, 05 Sep 2013 23:43:50 +0200, by Stefano Rivera
-
Levers look like levers.Thu, 05 Sep 2013 23:43:37 +0200, by Jeremy Thurgood
-
Bullets don't collide with sensorsThu, 05 Sep 2013 23:31:00 +0200, by Stefano Rivera
-
a leverThu, 05 Sep 2013 23:27:45 +0200, by Adrianna Pińska
-
Bullets that mostly die when they hit thingsThu, 05 Sep 2013 23:26:13 +0200, by Stefano Rivera
-
--no-music flag.Thu, 05 Sep 2013 23:17:02 +0200, by Jeremy Thurgood
-
Faster bulletThu, 05 Sep 2013 22:41:27 +0200, by Stefano Rivera
-
Avoid long linesThu, 05 Sep 2013 17:13:29 +0200, by David Fraser
-
MergeThu, 05 Sep 2013 17:09:59 +0200, by David Fraser
-
Merge branchThu, 05 Sep 2013 16:41:02 +0200, by David Fraser
-
Added requirements.txt and use it from setup.pyThu, 05 Sep 2013 16:40:04 +0200, by David Fraser
-
Collect gun (which currently looks like a bullet) to shoot.Thu, 05 Sep 2013 16:43:25 +0200, by Jeremy Thurgood
-
Basic deathThu, 05 Sep 2013 16:34:17 +0200, by Neil Muller
-
Those tabs were irritating meThu, 05 Sep 2013 16:16:49 +0200, by Stefano Rivera
-
Fire on Ctrl too (z isn't convenient on Dvorak)Thu, 05 Sep 2013 16:15:37 +0200, by Stefano Rivera
-
Toggle switch, sans art.Thu, 05 Sep 2013 16:10:57 +0200, by Jeremy Thurgood
-
Protagonist actions, now required for operating doors.Thu, 05 Sep 2013 15:58:24 +0200, by Jeremy Thurgood
-
Add current mode hintsThu, 05 Sep 2013 14:12:55 +0200, by Neil Muller
-
Don't crash on empty wallsThu, 05 Sep 2013 13:47:22 +0200, by Neil Muller
-
simple slow charging alienThu, 05 Sep 2013 13:34:37 +0200, by Neil Muller
-
Protagonist and enemies should see the worldThu, 05 Sep 2013 13:15:31 +0200, by Neil Muller
-
Move protagonist to the worldThu, 05 Sep 2013 13:09:14 +0200, by Neil Muller
-
Add a 'select object' with pop-up for easier editingThu, 05 Sep 2013 12:04:14 +0200, by Neil Muller
-
Add object returns for use in the level editorThu, 05 Sep 2013 12:03:34 +0200, by Neil Muller
-
Swap order of S frames, so U-turns aren't as freakyThu, 05 Sep 2013 10:52:41 +0200, by Neil Muller
-
Stop music when the level ends.Thu, 05 Sep 2013 01:16:40 +0200, by Simon Cross
-
Sources for sounds.Thu, 05 Sep 2013 01:07:42 +0200, by Simon Cross
-
First sound and music.Thu, 05 Sep 2013 00:54:48 +0200, by Simon Cross
-
Add first draft of sound support.Thu, 05 Sep 2013 00:54:26 +0200, by Simon Cross
-
Add generic tmp folder to hgignore.Thu, 05 Sep 2013 00:53:57 +0200, by Simon Cross
-
The daily screenshotThu, 05 Sep 2013 00:48:42 +0200, by Neil Muller
-
Pep8Thu, 05 Sep 2013 00:41:42 +0200, by David Sharpe
-
Correcting damage applicationThu, 05 Sep 2013 00:37:48 +0200, by David Sharpe
-
PEP8Thu, 05 Sep 2013 00:39:55 +0200, by Neil Muller
-
Add angle to doorsThu, 05 Sep 2013 00:38:14 +0200, by Neil Muller
-
Better reporting of object errors. Fix incorrect assumption about orderingThu, 05 Sep 2013 00:37:23 +0200, by Neil Muller
-
(really rubbish) bulletsThu, 05 Sep 2013 00:36:30 +0200, by Stefano Rivera
-
note is now a terminalThu, 05 Sep 2013 00:32:56 +0200, by Adrianna Pińska
-
Fix function signatureThu, 05 Sep 2013 00:18:37 +0200, by Neil Muller
-
Added collision damage with enemies.Thu, 05 Sep 2013 00:05:17 +0200, by David Sharpe
-
PEP8Thu, 05 Sep 2013 00:08:58 +0200, by David Sharpe
-
Collision handlers get the protagonist.Thu, 05 Sep 2013 00:06:37 +0200, by Jeremy Thurgood
-
Object editingThu, 05 Sep 2013 00:05:03 +0200, by Neil Muller
-
doorThu, 05 Sep 2013 00:04:25 +0200, by Adrianna Pińska
-
west-facing humanWed, 04 Sep 2013 23:53:45 +0200, by Adrianna Pińska
-
Save game stateWed, 04 Sep 2013 23:53:34 +0200, by Stefano Rivera
-
Add framework of edit object dialogWed, 04 Sep 2013 23:46:06 +0200, by Neil Muller
-
west-facing werewolfWed, 04 Sep 2013 23:42:09 +0200, by Adrianna Pińska
-
Stuff.Wed, 04 Sep 2013 23:05:44 +0200, by David Sharpe
-
More pep8Wed, 04 Sep 2013 22:48:47 +0200, by David Sharpe
-
Pep8Wed, 04 Sep 2013 22:48:10 +0200, by David Sharpe
-
Added health to protagonist.Wed, 04 Sep 2013 22:46:29 +0200, by David Sharpe
-
MergeWed, 04 Sep 2013 22:26:36 +0200, by David Sharpe