Mercurial > nagslang
graph
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Remove stale debugging printTue, 03 Sep 2013 11:21:11 +0200, by Neil Muller
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Fix 'fill exterior' buttonTue, 03 Sep 2013 11:19:03 +0200, by Neil Muller
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Round-tripping through load/save shouldn't discard objectsTue, 03 Sep 2013 10:47:27 +0200, by Neil Muller
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Screenshot for day 2.Tue, 03 Sep 2013 01:21:24 +0200, by Jeremy Thurgood
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Pictures for lights and switches.Tue, 03 Sep 2013 01:00:29 +0200, by Jeremy Thurgood
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Skip loading images before the display is initialized (so the level editor can start again)Tue, 03 Sep 2013 00:52:22 +0200, by Stefano Rivera
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Consolidate image rendering stuff a bit.Tue, 03 Sep 2013 00:50:11 +0200, by Jeremy Thurgood
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Stickier facingsTue, 03 Sep 2013 00:10:54 +0200, by Neil Muller
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Moar PNGsMon, 02 Sep 2013 23:53:48 +0200, by Stefano Rivera
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Scroll wheelMon, 02 Sep 2013 23:53:11 +0200, by Stefano Rivera
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front and back viewsMon, 02 Sep 2013 23:52:24 +0200, by Neil Muller
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Crates look like crates.Mon, 02 Sep 2013 23:49:27 +0200, by Jeremy Thurgood
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floor sensors and lightsMon, 02 Sep 2013 23:48:59 +0200, by Adrianna PiĆska
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Levels need a pymunk Space to loadMon, 02 Sep 2013 23:48:09 +0200, by Stefano Rivera
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Rejig sys.path hacking above albow import, so I can hide it in the root of my repoMon, 02 Sep 2013 23:43:44 +0200, by Stefano Rivera