Mercurial > nagslang
graph
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Mention attack keySat, 07 Sep 2013 22:52:03 +0200, by Neil Muller
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Add keys hint to startSat, 07 Sep 2013 22:51:12 +0200, by Neil Muller
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Add hint about TitanSat, 07 Sep 2013 22:48:20 +0200, by Neil Muller
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Add moonlight to hangarSat, 07 Sep 2013 22:43:50 +0200, by Neil Muller
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Make hatches movableSat, 07 Sep 2013 22:39:30 +0200, by Neil Muller
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Only save state when PuzzleDoor is activated, not on update.Sat, 07 Sep 2013 22:39:16 +0200, by Jeremy Thurgood
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Add gravity well.Sat, 07 Sep 2013 22:38:32 +0200, by Simon Cross
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Fix gravity well requires.Sat, 07 Sep 2013 22:38:21 +0200, by Simon Cross
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Add sludge to store.Sat, 07 Sep 2013 22:33:20 +0200, by Simon Cross
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revert last changeSat, 07 Sep 2013 22:31:09 +0200, by Adrianna Pińska
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fixed link from first alien tunnel to crew quartersSat, 07 Sep 2013 22:27:13 +0200, by Adrianna Pińska
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More Cargo bay.Sat, 07 Sep 2013 22:26:53 +0200, by David Sharpe
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MergeSat, 07 Sep 2013 22:15:56 +0200, by David Sharpe
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Can the cargo bay get any worse?Sat, 07 Sep 2013 22:15:04 +0200, by David Sharpe
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SokoBox.Sat, 07 Sep 2013 22:15:10 +0200, by Jeremy Thurgood
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Initial sokoboxSat, 07 Sep 2013 22:14:34 +0200, by Stefano Rivera
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Rename "bulkhead" to "hatch".Sat, 07 Sep 2013 22:09:53 +0200, by Jeremy Thurgood
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Ignore the pymunk AssertionError on level changeSat, 07 Sep 2013 22:10:12 +0200, by Stefano Rivera
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Mess door puzzle.Sat, 07 Sep 2013 22:03:48 +0200, by Simon Cross
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InventorySat, 07 Sep 2013 22:03:09 +0200, by Stefano Rivera
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whitespaceSat, 07 Sep 2013 22:03:00 +0200, by Adrianna Pińska
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the black goat with a thousand youngSat, 07 Sep 2013 22:01:03 +0200, by Adrianna Pińska
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More aliens. More note.Sat, 07 Sep 2013 21:55:38 +0200, by Simon Cross
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Apologetic comment.Sat, 07 Sep 2013 21:54:34 +0200, by Jeremy Thurgood
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Spaceship bulkheads.Sat, 07 Sep 2013 21:52:54 +0200, by Jeremy Thurgood
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Less leaky terrain movementSat, 07 Sep 2013 21:48:55 +0200, by Neil Muller
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Tweak terrain render creation logicSat, 07 Sep 2013 21:48:42 +0200, by Neil Muller
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Please wear goggles at all times while swimming.Sat, 07 Sep 2013 21:46:48 +0200, by Simon Cross
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Hackily unbreak terrian movement.Sat, 07 Sep 2013 21:30:53 +0200, by Neil Muller
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pyflakes cleanupSat, 07 Sep 2013 21:28:49 +0200, by Neil Muller
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Less leaky object movementSat, 07 Sep 2013 21:26:32 +0200, by Neil Muller
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Remove debugging printSat, 07 Sep 2013 21:11:19 +0200, by Neil Muller
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Cockpit door.Sat, 07 Sep 2013 21:30:32 +0200, by Jeremy Thurgood
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MergeSat, 07 Sep 2013 21:22:35 +0200, by David Sharpe
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Cargo what?Sat, 07 Sep 2013 21:22:07 +0200, by David Sharpe
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Aliens on Patrol.Sat, 07 Sep 2013 21:16:06 +0200, by Simon Cross
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More prohibited action warnings.Sat, 07 Sep 2013 21:13:17 +0200, by Jeremy Thurgood
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beginning of final levelSat, 07 Sep 2013 21:05:41 +0200, by Adrianna Pińska
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Three seconds.Sat, 07 Sep 2013 21:02:11 +0200, by Jeremy Thurgood
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MergeSat, 07 Sep 2013 21:00:56 +0200, by David Sharpe
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More cargo baySat, 07 Sep 2013 21:00:18 +0200, by David Sharpe
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Change floor tile for shuttlesSat, 07 Sep 2013 20:59:07 +0200, by Neil Muller
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Fix doorsSat, 07 Sep 2013 20:58:08 +0200, by Neil Muller
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Notice when trying to pick up things in wolf form.Sat, 07 Sep 2013 20:59:02 +0200, by Jeremy Thurgood
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Load on startupSat, 07 Sep 2013 20:58:24 +0200, by Stefano Rivera
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Enemies and keycard.Sat, 07 Sep 2013 20:54:30 +0200, by Simon Cross
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Add support for collectables.Sat, 07 Sep 2013 20:54:13 +0200, by Simon Cross
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Red keycard puzzle.Sat, 07 Sep 2013 20:49:33 +0200, by Jeremy Thurgood
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alien queen artSat, 07 Sep 2013 20:43:17 +0200, by Adrianna Pińska
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Chopped light.Sat, 07 Sep 2013 20:33:32 +0200, by Simon Cross
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Fix error catch thinkoSat, 07 Sep 2013 20:32:37 +0200, by Neil Muller
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Move polys.Sat, 07 Sep 2013 20:26:18 +0200, by Simon Cross
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Acid and light.Sat, 07 Sep 2013 19:51:07 +0200, by Simon Cross
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Sligthly pinker ephemeral notesSat, 07 Sep 2013 20:23:17 +0200, by Stefano Rivera
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Ephemeral messagesSat, 07 Sep 2013 20:20:25 +0200, by Stefano Rivera
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Updated hangar.Sat, 07 Sep 2013 20:09:31 +0200, by Jeremy Thurgood
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Allow choosing polygon for outlinesSat, 07 Sep 2013 19:59:30 +0200, by Neil Muller
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added some puzzles to the tunnelsSat, 07 Sep 2013 19:57:58 +0200, by Adrianna Pińska
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More polygon buttonsSat, 07 Sep 2013 19:48:48 +0200, by Neil Muller
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Ask before quitting the level editorSat, 07 Sep 2013 19:47:48 +0200, by Neil Muller