Mercurial > nagslang
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Collected collectables stay collectedFri, 06 Sep 2013 23:11:37 +0200, by Stefano Rivera
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Create a nagslang.collectable module for collectablesFri, 06 Sep 2013 23:07:27 +0200, by Stefano Rivera
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new acid and moonlight artFri, 06 Sep 2013 23:03:28 +0200, by Adrianna Pińska
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new werewolf attack art.Fri, 06 Sep 2013 22:40:41 +0200, by Adrianna Pińska
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Count deathsFri, 06 Sep 2013 22:52:24 +0200, by Stefano Rivera
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Move the inventory to world, to slightly reduce overall hackynessFri, 06 Sep 2013 22:44:14 +0200, by Stefano Rivera
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Change the flavour of magic in WorldFri, 06 Sep 2013 22:33:51 +0200, by Stefano Rivera
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Use timers for enemy ballistics cooldown.Fri, 06 Sep 2013 22:27:08 +0200, by Jeremy Thurgood
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Automatic weapons.Fri, 06 Sep 2013 21:56:57 +0200, by Jeremy Thurgood
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Make the inventory a setFri, 06 Sep 2013 21:37:00 +0200, by Stefano Rivera
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Demo new alienFri, 06 Sep 2013 21:27:09 +0200, by Neil Muller
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Start refactoring alien movementFri, 06 Sep 2013 21:26:57 +0200, by Neil Muller
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Enemy ranged attacks do damageFri, 06 Sep 2013 21:13:45 +0200, by Stefano Rivera
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Move ranged attack code to Enemy. Don't shoot through solid objectsFri, 06 Sep 2013 21:07:24 +0200, by Stefano Rivera
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More sensible health bar positioning.Fri, 06 Sep 2013 20:59:37 +0200, by Jeremy Thurgood
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Keycard doors.Fri, 06 Sep 2013 20:45:02 +0200, by Jeremy Thurgood
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Acid attacks shoot things that look like acidFri, 06 Sep 2013 20:25:06 +0200, by Stefano Rivera
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Transparent moonlightFri, 06 Sep 2013 20:12:07 +0200, by Neil Muller
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ChargingEnemy spits acidFri, 06 Sep 2013 20:10:46 +0200, by Stefano Rivera
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Keycard art.Fri, 06 Sep 2013 20:06:25 +0200, by Jeremy Thurgood
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Refactor doors and add horrible temporoary image for someone to fix later.Fri, 06 Sep 2013 19:42:01 +0200, by Jeremy Thurgood
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Kill dead speed limitsFri, 06 Sep 2013 19:39:59 +0200, by Stefano Rivera
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Moonlight tiles force wolf form.Fri, 06 Sep 2013 19:14:04 +0200, by Jeremy Thurgood
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Tweaks to the claw attack.Fri, 06 Sep 2013 18:41:29 +0200, by David Sharpe
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Allow copying polygon 6 into terrain objectsFri, 06 Sep 2013 17:32:25 +0200, by Neil Muller
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Add convex requirement to hintFri, 06 Sep 2013 17:29:50 +0200, by Neil Muller
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Faster tiled rendererFri, 06 Sep 2013 16:34:43 +0200, by Neil Muller
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Demo acidFri, 06 Sep 2013 16:14:03 +0200, by Neil Muller
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Hostile terrian objectsFri, 06 Sep 2013 16:13:43 +0200, by Neil Muller
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Add an acidish tileFri, 06 Sep 2013 15:54:43 +0200, by Neil Muller
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Add a tiled rendererFri, 06 Sep 2013 15:53:28 +0200, by Neil Muller
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Split out tiling into utility functionFri, 06 Sep 2013 15:18:40 +0200, by Neil Muller
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Health bar transparency.Fri, 06 Sep 2013 15:40:35 +0200, by Jeremy Thurgood
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Save door and lever state.Fri, 06 Sep 2013 15:14:27 +0200, by Jeremy Thurgood
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Remember start position on a level (a bit hacky)Fri, 06 Sep 2013 13:42:42 +0200, by Stefano Rivera
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Allow tuples in dictsFri, 06 Sep 2013 13:38:07 +0200, by Stefano Rivera
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Robustness fixFri, 06 Sep 2013 12:58:46 +0200, by Neil Muller
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Resume from the previous levelFri, 06 Sep 2013 12:59:51 +0200, by Stefano Rivera
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Enemies can hurt things again. (Oops.)Fri, 06 Sep 2013 12:55:48 +0200, by Jeremy Thurgood
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Less violent werewolf health colour.Fri, 06 Sep 2013 12:48:03 +0200, by Jeremy Thurgood
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Use constants for health.Fri, 06 Sep 2013 12:44:01 +0200, by Jeremy Thurgood
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Better change sequence.Fri, 06 Sep 2013 12:42:18 +0200, by Jeremy Thurgood
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Re-enable no-sound optionFri, 06 Sep 2013 12:25:53 +0200, by Neil Muller
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Better key handling, form change delay.Fri, 06 Sep 2013 12:22:02 +0200, by Jeremy Thurgood
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More interesting claw attack.Fri, 06 Sep 2013 11:48:48 +0200, by Jeremy Thurgood
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Physics-related cleanup.Fri, 06 Sep 2013 11:39:48 +0200, by Jeremy Thurgood
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Better wolf claw attack.Fri, 06 Sep 2013 10:49:19 +0200, by Jeremy Thurgood
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laser gunFri, 06 Sep 2013 03:10:04 +0200, by Adrianna Pińska
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Fix claw attack rendering a bit.Fri, 06 Sep 2013 02:41:55 +0200, by Simon Cross
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Move quit button away from other stuffFri, 06 Sep 2013 02:39:56 +0200, by Neil Muller
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magenta laser blastFri, 06 Sep 2013 02:36:59 +0200, by Adrianna Pińska
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Only add objects with actual puzzlers to the glueFri, 06 Sep 2013 02:29:44 +0200, by Neil Muller
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Fix out by one error.Fri, 06 Sep 2013 02:21:01 +0200, by Simon Cross
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Remove name from new_game door for now (since it breaks the assumption that all named objects have puzzlers.Fri, 06 Sep 2013 02:18:44 +0200, by Simon Cross
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Load first level on play start.Fri, 06 Sep 2013 02:11:58 +0200, by Simon Cross
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Remove key_state from new game door.Fri, 06 Sep 2013 02:09:46 +0200, by Simon Cross
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A spaceship level (aka were you start).Fri, 06 Sep 2013 02:04:27 +0200, by Simon Cross
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Load all levels.Fri, 06 Sep 2013 02:03:53 +0200, by Simon Cross
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Add means for listing levels and areas.Fri, 06 Sep 2013 02:03:16 +0200, by Simon Cross
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have a heartFri, 06 Sep 2013 02:08:03 +0200, by Adrianna Pińska