Mercurial > nagslang
graph
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Crates look like crates.Mon, 02 Sep 2013 23:49:27 +0200, by Jeremy Thurgood
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floor sensors and lightsMon, 02 Sep 2013 23:48:59 +0200, by Adrianna Pińska
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Levels need a pymunk Space to loadMon, 02 Sep 2013 23:48:09 +0200, by Stefano Rivera
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Rejig sys.path hacking above albow import, so I can hide it in the root of my repoMon, 02 Sep 2013 23:43:44 +0200, by Stefano Rivera
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Revert that crazy hack, nobody was meant to see itMon, 02 Sep 2013 23:39:08 +0200, by Stefano Rivera
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Rebuild PNGMon, 02 Sep 2013 23:38:11 +0200, by Stefano Rivera
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make crate smallerMon, 02 Sep 2013 23:37:10 +0200, by Adrianna Pińska
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Build new PNGsMon, 02 Sep 2013 23:19:46 +0200, by Stefano Rivera
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Fix imports.Mon, 02 Sep 2013 23:13:03 +0200, by Jeremy Thurgood
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Remove hardcoded level hackery.Mon, 02 Sep 2013 23:12:15 +0200, by Jeremy Thurgood
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Load game objects from level.Mon, 02 Sep 2013 23:05:25 +0200, by Jeremy Thurgood
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a crateMon, 02 Sep 2013 22:40:14 +0200, by Adrianna Pińska
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Hook up protagnist animationsMon, 02 Sep 2013 22:35:41 +0200, by Neil Muller
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Send a fake resize event, to discover the real window size under a tiling window managerMon, 02 Sep 2013 19:20:44 +0200, by Stefano Rivera
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Add a trailing newlineMon, 02 Sep 2013 19:04:36 +0200, by Stefano Rivera