Mercurial > nagslang
graph
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Start of game object stuff.Sun, 01 Sep 2013 18:48:55 +0200, by Jeremy Thurgood
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Centre the wolf on its bodySun, 01 Sep 2013 18:57:16 +0200, by Stefano Rivera
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Use resource get_fileSun, 01 Sep 2013 18:55:19 +0200, by Neil Muller
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Now with a werewolfSun, 01 Sep 2013 18:51:06 +0200, by Stefano Rivera
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Only save levels if the loops are closedSun, 01 Sep 2013 18:50:19 +0200, by Neil Muller
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Add .get_file() to resources.Sun, 01 Sep 2013 18:46:05 +0200, by Simon Cross
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Draw all the walls.Sun, 01 Sep 2013 18:39:37 +0200, by Simon Cross
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Tweak wall thickness and human impulse.Sun, 01 Sep 2013 18:34:38 +0200, by Simon Cross
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The level editorSun, 01 Sep 2013 18:29:04 +0200, by Neil Muller
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Approximate levels and wallsSun, 01 Sep 2013 18:28:33 +0200, by Neil Muller
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Built some imagesSun, 01 Sep 2013 18:26:15 +0200, by Stefano Rivera
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Now supporting make installSun, 01 Sep 2013 18:26:07 +0200, by Stefano Rivera
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Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).Sun, 01 Sep 2013 18:22:46 +0200, by Simon Cross
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restructured directory plus half an alienSun, 01 Sep 2013 18:21:12 +0200, by Adrianna PiĆska
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Export with inkscape. rsvg got the eyes wrongSun, 01 Sep 2013 18:16:50 +0200, by Stefano Rivera