Mercurial > nagslang
graph
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Create a tuple of bullet position, so we don't just hold a reference to a mutable objectThu, 05 Sep 2013 23:43:50 +0200, by Stefano Rivera
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Levers look like levers.Thu, 05 Sep 2013 23:43:37 +0200, by Jeremy Thurgood
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Bullets don't collide with sensorsThu, 05 Sep 2013 23:31:00 +0200, by Stefano Rivera
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a leverThu, 05 Sep 2013 23:27:45 +0200, by Adrianna PiĆska
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Bullets that mostly die when they hit thingsThu, 05 Sep 2013 23:26:13 +0200, by Stefano Rivera
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--no-music flag.Thu, 05 Sep 2013 23:17:02 +0200, by Jeremy Thurgood
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Faster bulletThu, 05 Sep 2013 22:41:27 +0200, by Stefano Rivera
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Avoid long linesThu, 05 Sep 2013 17:13:29 +0200, by David Fraser
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MergeThu, 05 Sep 2013 17:09:59 +0200, by David Fraser
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Merge branchThu, 05 Sep 2013 16:41:02 +0200, by David Fraser
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Added requirements.txt and use it from setup.pyThu, 05 Sep 2013 16:40:04 +0200, by David Fraser
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Collect gun (which currently looks like a bullet) to shoot.Thu, 05 Sep 2013 16:43:25 +0200, by Jeremy Thurgood
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Basic deathThu, 05 Sep 2013 16:34:17 +0200, by Neil Muller
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Those tabs were irritating meThu, 05 Sep 2013 16:16:49 +0200, by Stefano Rivera
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Fire on Ctrl too (z isn't convenient on Dvorak)Thu, 05 Sep 2013 16:15:37 +0200, by Stefano Rivera
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Toggle switch, sans art.Thu, 05 Sep 2013 16:10:57 +0200, by Jeremy Thurgood
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Protagonist actions, now required for operating doors.Thu, 05 Sep 2013 15:58:24 +0200, by Jeremy Thurgood
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Add current mode hintsThu, 05 Sep 2013 14:12:55 +0200, by Neil Muller
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Don't crash on empty wallsThu, 05 Sep 2013 13:47:22 +0200, by Neil Muller
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simple slow charging alienThu, 05 Sep 2013 13:34:37 +0200, by Neil Muller
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Protagonist and enemies should see the worldThu, 05 Sep 2013 13:15:31 +0200, by Neil Muller
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Move protagonist to the worldThu, 05 Sep 2013 13:09:14 +0200, by Neil Muller
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Add a 'select object' with pop-up for easier editingThu, 05 Sep 2013 12:04:14 +0200, by Neil Muller
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Add object returns for use in the level editorThu, 05 Sep 2013 12:03:34 +0200, by Neil Muller
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Swap order of S frames, so U-turns aren't as freakyThu, 05 Sep 2013 10:52:41 +0200, by Neil Muller
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Stop music when the level ends.Thu, 05 Sep 2013 01:16:40 +0200, by Simon Cross
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Sources for sounds.Thu, 05 Sep 2013 01:07:42 +0200, by Simon Cross
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First sound and music.Thu, 05 Sep 2013 00:54:48 +0200, by Simon Cross
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Add first draft of sound support.Thu, 05 Sep 2013 00:54:26 +0200, by Simon Cross
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Add generic tmp folder to hgignore.Thu, 05 Sep 2013 00:53:57 +0200, by Simon Cross