Mercurial > nagslang
graph
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Automated mergeSun, 01 Sep 2013 21:40:01 +0200, by davidsharpe
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Added environmental motion effects to protagonist.Sun, 01 Sep 2013 21:39:37 +0200, by davidsharpe
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Move save() to LevelSun, 01 Sep 2013 21:41:49 +0200, by Stefano Rivera
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Shebang and path hacking, so that the area_editor runsSun, 01 Sep 2013 21:39:16 +0200, by Stefano Rivera
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Creature PNGsSun, 01 Sep 2013 21:32:28 +0200, by Stefano Rivera
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second alienSun, 01 Sep 2013 21:20:14 +0200, by Adrianna Pińska
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first alienSun, 01 Sep 2013 20:47:58 +0200, by Adrianna Pińska
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hoo-monSun, 01 Sep 2013 19:56:18 +0200, by Adrianna Pińska
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Clean up a few things.Sun, 01 Sep 2013 19:53:18 +0200, by Jeremy Thurgood
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Move protagonist object to the right place.Sun, 01 Sep 2013 19:31:39 +0200, by Jeremy Thurgood
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Unused import.Sun, 01 Sep 2013 19:18:45 +0200, by Jeremy Thurgood
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Put werewolf facing direction magic back.Sun, 01 Sep 2013 19:18:12 +0200, by Jeremy Thurgood
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WTF whitespace?!?!?!?!Sun, 01 Sep 2013 18:57:35 +0200, by Jeremy Thurgood
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Fix import.Sun, 01 Sep 2013 18:56:03 +0200, by Jeremy Thurgood
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Fix long line.Sun, 01 Sep 2013 18:50:21 +0200, by Jeremy Thurgood
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Start of game object stuff.Sun, 01 Sep 2013 18:48:55 +0200, by Jeremy Thurgood
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Centre the wolf on its bodySun, 01 Sep 2013 18:57:16 +0200, by Stefano Rivera
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Use resource get_fileSun, 01 Sep 2013 18:55:19 +0200, by Neil Muller
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Now with a werewolfSun, 01 Sep 2013 18:51:06 +0200, by Stefano Rivera
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Only save levels if the loops are closedSun, 01 Sep 2013 18:50:19 +0200, by Neil Muller
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Add .get_file() to resources.Sun, 01 Sep 2013 18:46:05 +0200, by Simon Cross
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Draw all the walls.Sun, 01 Sep 2013 18:39:37 +0200, by Simon Cross
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Tweak wall thickness and human impulse.Sun, 01 Sep 2013 18:34:38 +0200, by Simon Cross
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The level editorSun, 01 Sep 2013 18:29:04 +0200, by Neil Muller
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Approximate levels and wallsSun, 01 Sep 2013 18:28:33 +0200, by Neil Muller
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Built some imagesSun, 01 Sep 2013 18:26:15 +0200, by Stefano Rivera
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Now supporting make installSun, 01 Sep 2013 18:26:07 +0200, by Stefano Rivera
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Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).Sun, 01 Sep 2013 18:22:46 +0200, by Simon Cross
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restructured directory plus half an alienSun, 01 Sep 2013 18:21:12 +0200, by Adrianna Pińska
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Export with inkscape. rsvg got the eyes wrongSun, 01 Sep 2013 18:16:50 +0200, by Stefano Rivera