Mercurial > nagslang
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pygame.mixer.Sound is too clever by half and should be shot repeatedly v0.1.xSun, 08 Sep 2013 12:35:33 +0200, by Neil Muller
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Merge bugfixes into default.Sun, 08 Sep 2013 11:51:51 +0200, by Simon Cross
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Screenshot from final diary entry.Sun, 08 Sep 2013 11:31:39 +0200, by Simon Cross
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Cleanup collision handlers when we're done with the space bugfixesSun, 08 Sep 2013 04:33:55 +0200, by Neil Muller
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Added tag nagslang-0.1 for changeset 958db47db179Sun, 08 Sep 2013 02:17:12 +0200, by Simon Cross
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MergeSun, 08 Sep 2013 02:10:30 +0200, by David Sharpe
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Someone forgot the sheep!Sun, 08 Sep 2013 02:09:25 +0200, by David Sharpe
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Splash is too longSun, 08 Sep 2013 02:07:29 +0200, by Stefano Rivera
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outline the fontSun, 08 Sep 2013 02:07:20 +0200, by Adrianna Pińska
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title which is the right sizeSun, 08 Sep 2013 02:05:15 +0200, by Adrianna Pińska
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Show splash image on startupSun, 08 Sep 2013 02:02:09 +0200, by Stefano Rivera
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Restart text for end screenSun, 08 Sep 2013 01:49:23 +0200, by Stefano Rivera
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title imageSun, 08 Sep 2013 01:57:51 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:52:15 +0200, by David Sharpe
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TitleSun, 08 Sep 2013 01:51:47 +0200, by David Sharpe
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svg iconSun, 08 Sep 2013 01:47:59 +0200, by Adrianna Pińska
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Update README.Sun, 08 Sep 2013 01:45:35 +0200, by Simon Cross
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rocket consoleSun, 08 Sep 2013 01:43:13 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:39:30 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 01:38:36 +0200, by David Sharpe
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Changed spawn location in finale.Sun, 08 Sep 2013 01:35:37 +0200, by David Sharpe
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Fix run_game.pywSun, 08 Sep 2013 01:38:57 +0200, by Simon Cross
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End sound.Sun, 08 Sep 2013 01:37:33 +0200, by Simon Cross
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Increased health.Sun, 08 Sep 2013 01:35:45 +0200, by Jeremy Thurgood
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Unix build script.Sun, 08 Sep 2013 01:34:17 +0200, by Simon Cross
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Update setup.pySun, 08 Sep 2013 01:30:55 +0200, by Simon Cross
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More interesting notes.Sun, 08 Sep 2013 01:25:54 +0200, by Jeremy Thurgood
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Werewolves should take *some* damageSun, 08 Sep 2013 01:20:56 +0200, by Stefano Rivera
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More attack range on spawned aliensSun, 08 Sep 2013 01:20:14 +0200, by Neil Muller
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Blast off home.Sun, 08 Sep 2013 01:16:40 +0200, by Simon Cross
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More hangar notes.Sun, 08 Sep 2013 01:15:36 +0200, by Jeremy Thurgood
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Reset health on level changeSun, 08 Sep 2013 01:14:56 +0200, by Stefano Rivera
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End notes!Sun, 08 Sep 2013 01:06:47 +0200, by Simon Cross
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collider based moonlight and acidSun, 08 Sep 2013 01:05:03 +0200, by Neil Muller
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Only issue the cyan keycard onceSun, 08 Sep 2013 01:04:04 +0200, by Stefano Rivera
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finale has hatches instead of doorsSun, 08 Sep 2013 01:00:20 +0200, by Adrianna Pińska
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Add end level.Sun, 08 Sep 2013 00:58:01 +0200, by Simon Cross
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Alien Death Sounds.Sun, 08 Sep 2013 00:53:29 +0200, by Simon Cross
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MergeSun, 08 Sep 2013 00:50:45 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 00:49:13 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 00:48:35 +0200, by David Sharpe
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Fixed movement between hangar, crew and bloody cargo bloody bay. I HOPE YOU ARE ALL PROUD OF YOURSELVES!!!!Sun, 08 Sep 2013 00:33:15 +0200, by David Sharpe
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Correct linkage between alientunnel 2 & 3Sun, 08 Sep 2013 00:49:27 +0200, by Stefano Rivera
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Heavier SokoBoxes are sturdier.Sun, 08 Sep 2013 00:46:17 +0200, by Jeremy Thurgood
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Link human and alien worldsSun, 08 Sep 2013 00:45:47 +0200, by Stefano Rivera
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Bullet sounds.Sun, 08 Sep 2013 00:43:59 +0200, by Simon Cross
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Change alien destinationsSun, 08 Sep 2013 00:39:34 +0200, by Neil Muller
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Better KeyedHatch.Sun, 08 Sep 2013 00:39:41 +0200, by Jeremy Thurgood
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KeyedHatchSun, 08 Sep 2013 00:32:32 +0200, by Jeremy Thurgood
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Allow music volume to be specified.Sun, 08 Sep 2013 00:25:29 +0200, by Simon Cross
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Bigger gunSun, 08 Sep 2013 00:23:57 +0200, by Stefano Rivera
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Music files.Sun, 08 Sep 2013 00:10:59 +0200, by Simon Cross