Mercurial > nagslang
graph
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The level editorSun, 01 Sep 2013 18:29:04 +0200, by Neil Muller
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Approximate levels and wallsSun, 01 Sep 2013 18:28:33 +0200, by Neil Muller
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Built some imagesSun, 01 Sep 2013 18:26:15 +0200, by Stefano Rivera
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Now supporting make installSun, 01 Sep 2013 18:26:07 +0200, by Stefano Rivera
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Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).Sun, 01 Sep 2013 18:22:46 +0200, by Simon Cross
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restructured directory plus half an alienSun, 01 Sep 2013 18:21:12 +0200, by Adrianna Pińska
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Export with inkscape. rsvg got the eyes wrongSun, 01 Sep 2013 18:16:50 +0200, by Stefano Rivera
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Sanish resolutionSun, 01 Sep 2013 18:14:58 +0200, by Stefano Rivera
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Optional optimizationSun, 01 Sep 2013 18:14:43 +0200, by Stefano Rivera
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werewolf now with shadingSun, 01 Sep 2013 18:10:33 +0200, by Adrianna Pińska
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Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.Sun, 01 Sep 2013 17:40:43 +0200, by Simon Cross
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Move tiles under images for resource loadingSun, 01 Sep 2013 17:40:30 +0200, by Neil Muller
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Don't prefix the basedir twiceSun, 01 Sep 2013 17:31:07 +0200, by Stefano Rivera
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Add a placeholder floor tileSun, 01 Sep 2013 17:24:45 +0200, by Neil Muller