Mercurial > nagslang
graph
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Close poly.Sat, 07 Sep 2013 18:59:07 +0200, by Simon Cross
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removed one big blobby alien tunnelSat, 07 Sep 2013 18:51:29 +0200, by Adrianna Pińska
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split out third alien chamberSat, 07 Sep 2013 18:44:11 +0200, by Adrianna Pińska
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Rearrange progress saving, to happen on room entranceSat, 07 Sep 2013 18:38:40 +0200, by Stefano Rivera
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split out second alien chamberSat, 07 Sep 2013 18:29:14 +0200, by Adrianna Pińska
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Tweak surface creationSat, 07 Sep 2013 18:26:21 +0200, by Neil Muller
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Fix link to alientunnels.Sat, 07 Sep 2013 18:26:05 +0200, by Simon Cross
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All doors linked up.Sat, 07 Sep 2013 18:24:12 +0200, by Simon Cross
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split out first alien chamberSat, 07 Sep 2013 18:16:32 +0200, by Adrianna Pińska
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More doors.Sat, 07 Sep 2013 18:10:05 +0200, by Simon Cross
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Less transparent text.Sat, 07 Sep 2013 18:10:32 +0200, by Jeremy Thurgood
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Sheep herding done.Sat, 07 Sep 2013 18:07:53 +0200, by Jeremy Thurgood
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Better link back to cargo bay.Sat, 07 Sep 2013 18:05:45 +0200, by Simon Cross
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Level stuff!Sat, 07 Sep 2013 18:04:23 +0200, by David Sharpe
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More doors.Sat, 07 Sep 2013 18:02:59 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 18:00:36 +0200, by David Sharpe
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Added cargo bay.Sat, 07 Sep 2013 18:00:06 +0200, by David Sharpe
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Put doors in the right place.Sat, 07 Sep 2013 17:54:08 +0200, by Simon Cross
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Added two shuttles to the mix.Sat, 07 Sep 2013 17:46:24 +0200, by David Sharpe
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Fix level editor.Sat, 07 Sep 2013 17:43:33 +0200, by Jeremy Thurgood
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Better wall and bulkhead drawing.Sat, 07 Sep 2013 17:40:59 +0200, by Jeremy Thurgood
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Put some doors in the right place.Sat, 07 Sep 2013 17:38:50 +0200, by Simon Cross
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Sort object editor list.Sat, 07 Sep 2013 17:38:40 +0200, by Simon Cross
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Ensure we draw background once onlySat, 07 Sep 2013 17:29:15 +0200, by Neil Muller
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Put crew doors in roughly the right places.Sat, 07 Sep 2013 17:26:44 +0200, by Simon Cross
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Print object detailsSat, 07 Sep 2013 17:21:23 +0200, by Neil Muller
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Set clip rect on mysurface.Sat, 07 Sep 2013 17:07:07 +0200, by Simon Cross
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Visual hint for move objectSat, 07 Sep 2013 16:54:02 +0200, by Neil Muller
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Only print the death position in debug modeSat, 07 Sep 2013 16:53:09 +0200, by Stefano Rivera
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doors should now teleport to the right places except entrance and exitSat, 07 Sep 2013 16:48:10 +0200, by Adrianna Pińska
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Movable objects, without hintsSat, 07 Sep 2013 16:47:15 +0200, by Neil Muller
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Extra helperSat, 07 Sep 2013 16:47:01 +0200, by Neil Muller
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MergeSat, 07 Sep 2013 16:46:43 +0200, by David Sharpe
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Updating levelsSat, 07 Sep 2013 16:45:48 +0200, by David Sharpe
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Prettier bulkheads.Sat, 07 Sep 2013 16:43:44 +0200, by Jeremy Thurgood
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Add a bunch of doors.Sat, 07 Sep 2013 16:34:23 +0200, by Simon Cross
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First doors.Sat, 07 Sep 2013 16:25:25 +0200, by Simon Cross
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None is the same as not changing screen (it's dry but you can commit it).Sat, 07 Sep 2013 16:25:08 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 16:23:34 +0200, by David Sharpe
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Added and working on hangar.Sat, 07 Sep 2013 16:22:14 +0200, by David Sharpe
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improved alien tunnelsSat, 07 Sep 2013 16:21:16 +0200, by Adrianna Pińska
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More object checksSat, 07 Sep 2013 16:21:03 +0200, by Neil Muller
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Start of crew level.Sat, 07 Sep 2013 16:11:39 +0200, by Simon Cross
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Find vertex should use corrected_pos not snapped_pos.Sat, 07 Sep 2013 16:05:51 +0200, by Simon Cross
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more alientunnelsSat, 07 Sep 2013 16:02:07 +0200, by Adrianna Pińska
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Fix boogs.Sat, 07 Sep 2013 15:59:28 +0200, by Simon Cross
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Unset move point when selecting drawSat, 07 Sep 2013 15:55:27 +0200, by Neil Muller
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Protect against corner case crashSat, 07 Sep 2013 15:53:20 +0200, by Neil Muller
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Sheep puzzle yields keycard.Sat, 07 Sep 2013 15:42:37 +0200, by Jeremy Thurgood
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Merge.Sat, 07 Sep 2013 15:42:30 +0200, by Simon Cross
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Move whole polygons.Sat, 07 Sep 2013 15:39:49 +0200, by Simon Cross
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Use right cordinates for interior wallsSat, 07 Sep 2013 15:32:24 +0200, by Neil Muller
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Better CollidePuzzler behaviour.Sat, 07 Sep 2013 15:26:00 +0200, by Jeremy Thurgood
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Smaller sheep pen.Sat, 07 Sep 2013 15:21:00 +0200, by Jeremy Thurgood
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Don't show debugging shapes by default in DEBUG modeSat, 07 Sep 2013 15:23:39 +0200, by Stefano Rivera
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Zero is allowedSat, 07 Sep 2013 15:19:33 +0200, by Neil Muller
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Hack to fix call to snap_to_grid from EditLevelSat, 07 Sep 2013 15:17:26 +0200, by Neil Muller
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some changes to tunnelsSat, 07 Sep 2013 15:15:17 +0200, by Adrianna Pińska
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Combine zoom and offset more correctlySat, 07 Sep 2013 15:12:02 +0200, by Neil Muller
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Better convex polygon protectionSat, 07 Sep 2013 15:08:59 +0200, by Neil Muller
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DEBUG: Command line starting area and pointSat, 07 Sep 2013 15:04:39 +0200, by Stefano Rivera
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Set the nameSat, 07 Sep 2013 14:54:43 +0200, by Stefano Rivera
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Faster sheep running.Sat, 07 Sep 2013 14:52:15 +0200, by Jeremy Thurgood
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Add offset support.Sat, 07 Sep 2013 14:48:53 +0200, by Simon Cross
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Herd ALL THE SHEEPS.Sat, 07 Sep 2013 14:47:34 +0200, by Jeremy Thurgood
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Shape generator.Sat, 07 Sep 2013 14:42:21 +0200, by Simon Cross
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alien tileSat, 07 Sep 2013 14:39:29 +0200, by Adrianna Pińska
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Also scale current lineSat, 07 Sep 2013 14:36:31 +0200, by Neil Muller
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Add Death event to reduce death code duplicationSat, 07 Sep 2013 14:36:09 +0200, by Stefano Rivera
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Don't allow placing points outside the levelSat, 07 Sep 2013 14:30:27 +0200, by Neil Muller
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Remove sheep from start levelSat, 07 Sep 2013 14:26:47 +0200, by Stefano Rivera
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Replace menu and death screen with the starting levelSat, 07 Sep 2013 14:26:28 +0200, by Stefano Rivera
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Scale lines when we zoom outSat, 07 Sep 2013 14:19:31 +0200, by Neil Muller
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Round level coordinatesSat, 07 Sep 2013 14:14:41 +0200, by Neil Muller
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empty alien tunnelsSat, 07 Sep 2013 14:10:46 +0200, by Adrianna Pińska
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PEP8Sat, 07 Sep 2013 13:53:26 +0200, by Neil Muller
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avoid some workSat, 07 Sep 2013 13:52:34 +0200, by Neil Muller
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Cache tiling of the backgroundSat, 07 Sep 2013 13:52:16 +0200, by Neil Muller
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Merge.Sat, 07 Sep 2013 13:47:10 +0200, by David Sharpe
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Special relativistic gravities again.Sat, 07 Sep 2013 13:39:10 +0200, by davidsharpe
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Automated mergeSat, 07 Sep 2013 13:34:38 +0200, by davidsharpe
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Special relativistic gravities.Sat, 07 Sep 2013 13:34:19 +0200, by davidsharpe
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Increment by 5.Sat, 07 Sep 2013 13:34:55 +0200, by Simon Cross
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Safer color accessSat, 07 Sep 2013 13:34:01 +0200, by Neil Muller
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Actually snap to grid.Sat, 07 Sep 2013 13:30:06 +0200, by Simon Cross
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Tweak button layoutSat, 07 Sep 2013 13:05:41 +0200, by Neil Muller
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Tweak zoom button layoutSat, 07 Sep 2013 13:00:31 +0200, by Neil Muller
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PEP8 fix.Sat, 07 Sep 2013 13:00:36 +0200, by Simon Cross
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Merge.Sat, 07 Sep 2013 12:58:25 +0200, by Simon Cross
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Add grid size buttons.Sat, 07 Sep 2013 12:55:38 +0200, by Simon Cross
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p8Sat, 07 Sep 2013 12:56:42 +0200, by davidsharpe
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Well, gravity push.Sat, 07 Sep 2013 12:53:20 +0200, by davidsharpe
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Well, gravity.Sat, 07 Sep 2013 12:52:16 +0200, by davidsharpe
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Sheep behaviour.Sat, 07 Sep 2013 12:50:21 +0200, by Jeremy Thurgood
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more zoomingSat, 07 Sep 2013 12:49:27 +0200, by Neil Muller
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Partial zoom supportSat, 07 Sep 2013 12:43:31 +0200, by Neil Muller
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Rename dead sheep as well.Sat, 07 Sep 2013 12:41:16 +0200, by Jeremy Thurgood
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Unbreak polygon drawingSat, 07 Sep 2013 12:38:51 +0200, by Neil Muller
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Sheep! (And refactoring!)Sat, 07 Sep 2013 12:33:35 +0200, by Jeremy Thurgood
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Better protagonist finding for enemies.Sat, 07 Sep 2013 11:21:54 +0200, by Jeremy Thurgood
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Move hard-coded starting point to levels meta fileSat, 07 Sep 2013 12:32:40 +0200, by Stefano Rivera
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Move points buttonSat, 07 Sep 2013 12:10:42 +0200, by Neil Muller
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No, we really don't need EnemyDeathEventSat, 07 Sep 2013 11:16:59 +0200, by Stefano Rivera
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Pad multiline text.Sat, 07 Sep 2013 10:42:37 +0200, by Jeremy Thurgood
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Tyop (spotted by the Hodgestar)Sat, 07 Sep 2013 10:39:01 +0200, by Stefano Rivera
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Add attacks to stats screenSat, 07 Sep 2013 10:15:19 +0200, by Stefano Rivera
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better bubbles (work in progress)Sat, 07 Sep 2013 09:47:45 +0200, by Adrianna Pińska
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Animated acidSat, 07 Sep 2013 08:59:55 +0200, by Neil Muller
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Hack together tile animationSat, 07 Sep 2013 08:59:28 +0200, by Neil Muller
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Reselt world on deathSat, 07 Sep 2013 01:21:32 +0200, by Stefano Rivera
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Restarting the level restores healthSat, 07 Sep 2013 01:12:21 +0200, by Stefano Rivera
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Fold long text messages somewhatSat, 07 Sep 2013 01:11:51 +0200, by Neil Muller
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Pass layout hint to overlaysSat, 07 Sep 2013 01:05:18 +0200, by Neil Muller
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Better MultiLineWidgetSat, 07 Sep 2013 01:03:55 +0200, by Neil Muller
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Use Result instead of ClawEventSat, 07 Sep 2013 01:10:53 +0200, by Stefano Rivera
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Use Result to handle firingSat, 07 Sep 2013 01:04:01 +0200, by Stefano Rivera
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screenshot with dead aliens and keycardsSat, 07 Sep 2013 01:03:46 +0200, by Adrianna Pińska
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Use Result to handle enemy death (but keep the event for accounting purposes)Sat, 07 Sep 2013 00:42:09 +0200, by Stefano Rivera
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Goodbye foul locked_door!Sat, 07 Sep 2013 00:34:00 +0200, by Jeremy Thurgood
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lockSat, 07 Sep 2013 00:28:56 +0200, by Adrianna Pińska