Mercurial > nagslang
graph
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Move ranged attack code to Enemy. Don't shoot through solid objectsFri, 06 Sep 2013 21:07:24 +0200, by Stefano Rivera
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More sensible health bar positioning.Fri, 06 Sep 2013 20:59:37 +0200, by Jeremy Thurgood
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Keycard doors.Fri, 06 Sep 2013 20:45:02 +0200, by Jeremy Thurgood
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Acid attacks shoot things that look like acidFri, 06 Sep 2013 20:25:06 +0200, by Stefano Rivera
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Transparent moonlightFri, 06 Sep 2013 20:12:07 +0200, by Neil Muller
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ChargingEnemy spits acidFri, 06 Sep 2013 20:10:46 +0200, by Stefano Rivera
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Keycard art.Fri, 06 Sep 2013 20:06:25 +0200, by Jeremy Thurgood
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Refactor doors and add horrible temporoary image for someone to fix later.Fri, 06 Sep 2013 19:42:01 +0200, by Jeremy Thurgood
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Kill dead speed limitsFri, 06 Sep 2013 19:39:59 +0200, by Stefano Rivera
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Moonlight tiles force wolf form.Fri, 06 Sep 2013 19:14:04 +0200, by Jeremy Thurgood
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Tweaks to the claw attack.Fri, 06 Sep 2013 18:41:29 +0200, by David Sharpe
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Allow copying polygon 6 into terrain objectsFri, 06 Sep 2013 17:32:25 +0200, by Neil Muller
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Add convex requirement to hintFri, 06 Sep 2013 17:29:50 +0200, by Neil Muller
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Faster tiled rendererFri, 06 Sep 2013 16:34:43 +0200, by Neil Muller
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Demo acidFri, 06 Sep 2013 16:14:03 +0200, by Neil Muller
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Hostile terrian objectsFri, 06 Sep 2013 16:13:43 +0200, by Neil Muller
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Add an acidish tileFri, 06 Sep 2013 15:54:43 +0200, by Neil Muller
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Add a tiled rendererFri, 06 Sep 2013 15:53:28 +0200, by Neil Muller
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Split out tiling into utility functionFri, 06 Sep 2013 15:18:40 +0200, by Neil Muller
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Health bar transparency.Fri, 06 Sep 2013 15:40:35 +0200, by Jeremy Thurgood
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Save door and lever state.Fri, 06 Sep 2013 15:14:27 +0200, by Jeremy Thurgood
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Remember start position on a level (a bit hacky)Fri, 06 Sep 2013 13:42:42 +0200, by Stefano Rivera
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Allow tuples in dictsFri, 06 Sep 2013 13:38:07 +0200, by Stefano Rivera
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Robustness fixFri, 06 Sep 2013 12:58:46 +0200, by Neil Muller
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Resume from the previous levelFri, 06 Sep 2013 12:59:51 +0200, by Stefano Rivera
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Enemies can hurt things again. (Oops.)Fri, 06 Sep 2013 12:55:48 +0200, by Jeremy Thurgood
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Less violent werewolf health colour.Fri, 06 Sep 2013 12:48:03 +0200, by Jeremy Thurgood
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Use constants for health.Fri, 06 Sep 2013 12:44:01 +0200, by Jeremy Thurgood