Mercurial > nagslang
graph
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Use Result to handle firingSat, 07 Sep 2013 01:04:01 +0200, by Stefano Rivera
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screenshot with dead aliens and keycardsSat, 07 Sep 2013 01:03:46 +0200, by Adrianna Pińska
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Use Result to handle enemy death (but keep the event for accounting purposes)Sat, 07 Sep 2013 00:42:09 +0200, by Stefano Rivera
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Goodbye foul locked_door!Sat, 07 Sep 2013 00:34:00 +0200, by Jeremy Thurgood
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lockSat, 07 Sep 2013 00:28:56 +0200, by Adrianna Pińska
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remove unneeded fillSat, 07 Sep 2013 00:15:19 +0200, by Neil Muller
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Drop unused alpha bit from tile_surface helperSat, 07 Sep 2013 00:10:20 +0200, by Neil Muller
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Don't crash if we have an out of date saved stateFri, 06 Sep 2013 23:59:49 +0200, by Stefano Rivera
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Use a result object to get new drawables back to the areaFri, 06 Sep 2013 23:58:15 +0200, by Stefano Rivera
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Fix positioning and debug print.Fri, 06 Sep 2013 23:47:44 +0200, by Jeremy Thurgood
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Bleh.Fri, 06 Sep 2013 23:39:22 +0200, by Jeremy Thurgood
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Some notes.Fri, 06 Sep 2013 23:37:55 +0200, by Jeremy Thurgood
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Some notes.Fri, 06 Sep 2013 23:22:44 +0200, by Jeremy Thurgood
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Colons are allowed in stringsFri, 06 Sep 2013 23:36:08 +0200, by Stefano Rivera
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Collected collectables stay collectedFri, 06 Sep 2013 23:11:37 +0200, by Stefano Rivera
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Create a nagslang.collectable module for collectablesFri, 06 Sep 2013 23:07:27 +0200, by Stefano Rivera
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new acid and moonlight artFri, 06 Sep 2013 23:03:28 +0200, by Adrianna Pińska
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new werewolf attack art.Fri, 06 Sep 2013 22:40:41 +0200, by Adrianna Pińska
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Count deathsFri, 06 Sep 2013 22:52:24 +0200, by Stefano Rivera
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Move the inventory to world, to slightly reduce overall hackynessFri, 06 Sep 2013 22:44:14 +0200, by Stefano Rivera
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Change the flavour of magic in WorldFri, 06 Sep 2013 22:33:51 +0200, by Stefano Rivera
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Use timers for enemy ballistics cooldown.Fri, 06 Sep 2013 22:27:08 +0200, by Jeremy Thurgood
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Automatic weapons.Fri, 06 Sep 2013 21:56:57 +0200, by Jeremy Thurgood
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Make the inventory a setFri, 06 Sep 2013 21:37:00 +0200, by Stefano Rivera
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Demo new alienFri, 06 Sep 2013 21:27:09 +0200, by Neil Muller
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Start refactoring alien movementFri, 06 Sep 2013 21:26:57 +0200, by Neil Muller
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Enemy ranged attacks do damageFri, 06 Sep 2013 21:13:45 +0200, by Stefano Rivera
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Move ranged attack code to Enemy. Don't shoot through solid objectsFri, 06 Sep 2013 21:07:24 +0200, by Stefano Rivera
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More sensible health bar positioning.Fri, 06 Sep 2013 20:59:37 +0200, by Jeremy Thurgood
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Keycard doors.Fri, 06 Sep 2013 20:45:02 +0200, by Jeremy Thurgood