Mercurial > nagslang
graph
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Allow choosing polygon for outlinesSat, 07 Sep 2013 19:59:30 +0200, by Neil Muller
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added some puzzles to the tunnelsSat, 07 Sep 2013 19:57:58 +0200, by Adrianna Pińska
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More polygon buttonsSat, 07 Sep 2013 19:48:48 +0200, by Neil Muller
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Ask before quitting the level editorSat, 07 Sep 2013 19:47:48 +0200, by Neil Muller
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Acid pool.Sat, 07 Sep 2013 19:44:31 +0200, by Simon Cross
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used snap pos to start lineSat, 07 Sep 2013 19:39:15 +0200, by Neil Muller
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debug print on teleportSat, 07 Sep 2013 19:31:30 +0200, by Stefano Rivera
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Fix slow rendering. \o/Sat, 07 Sep 2013 19:28:27 +0200, by Jeremy Thurgood
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Don't put the starting level in the world, it just creates too much painSat, 07 Sep 2013 19:22:15 +0200, by Stefano Rivera
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moar keycardsSat, 07 Sep 2013 19:07:42 +0200, by Adrianna Pińska
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Close poly.Sat, 07 Sep 2013 18:59:07 +0200, by Simon Cross
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removed one big blobby alien tunnelSat, 07 Sep 2013 18:51:29 +0200, by Adrianna Pińska
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split out third alien chamberSat, 07 Sep 2013 18:44:11 +0200, by Adrianna Pińska
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Rearrange progress saving, to happen on room entranceSat, 07 Sep 2013 18:38:40 +0200, by Stefano Rivera
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split out second alien chamberSat, 07 Sep 2013 18:29:14 +0200, by Adrianna Pińska
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Tweak surface creationSat, 07 Sep 2013 18:26:21 +0200, by Neil Muller
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Fix link to alientunnels.Sat, 07 Sep 2013 18:26:05 +0200, by Simon Cross
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All doors linked up.Sat, 07 Sep 2013 18:24:12 +0200, by Simon Cross
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split out first alien chamberSat, 07 Sep 2013 18:16:32 +0200, by Adrianna Pińska
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More doors.Sat, 07 Sep 2013 18:10:05 +0200, by Simon Cross
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Less transparent text.Sat, 07 Sep 2013 18:10:32 +0200, by Jeremy Thurgood
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Sheep herding done.Sat, 07 Sep 2013 18:07:53 +0200, by Jeremy Thurgood
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Better link back to cargo bay.Sat, 07 Sep 2013 18:05:45 +0200, by Simon Cross
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Level stuff!Sat, 07 Sep 2013 18:04:23 +0200, by David Sharpe
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More doors.Sat, 07 Sep 2013 18:02:59 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 18:00:36 +0200, by David Sharpe
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Added cargo bay.Sat, 07 Sep 2013 18:00:06 +0200, by David Sharpe
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Put doors in the right place.Sat, 07 Sep 2013 17:54:08 +0200, by Simon Cross
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Added two shuttles to the mix.Sat, 07 Sep 2013 17:46:24 +0200, by David Sharpe
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Fix level editor.Sat, 07 Sep 2013 17:43:33 +0200, by Jeremy Thurgood
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Better wall and bulkhead drawing.Sat, 07 Sep 2013 17:40:59 +0200, by Jeremy Thurgood
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Put some doors in the right place.Sat, 07 Sep 2013 17:38:50 +0200, by Simon Cross
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Sort object editor list.Sat, 07 Sep 2013 17:38:40 +0200, by Simon Cross
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Ensure we draw background once onlySat, 07 Sep 2013 17:29:15 +0200, by Neil Muller
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Put crew doors in roughly the right places.Sat, 07 Sep 2013 17:26:44 +0200, by Simon Cross
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Print object detailsSat, 07 Sep 2013 17:21:23 +0200, by Neil Muller
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Set clip rect on mysurface.Sat, 07 Sep 2013 17:07:07 +0200, by Simon Cross
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Visual hint for move objectSat, 07 Sep 2013 16:54:02 +0200, by Neil Muller
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Only print the death position in debug modeSat, 07 Sep 2013 16:53:09 +0200, by Stefano Rivera
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doors should now teleport to the right places except entrance and exitSat, 07 Sep 2013 16:48:10 +0200, by Adrianna Pińska
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Movable objects, without hintsSat, 07 Sep 2013 16:47:15 +0200, by Neil Muller
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Extra helperSat, 07 Sep 2013 16:47:01 +0200, by Neil Muller
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MergeSat, 07 Sep 2013 16:46:43 +0200, by David Sharpe
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Updating levelsSat, 07 Sep 2013 16:45:48 +0200, by David Sharpe
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Prettier bulkheads.Sat, 07 Sep 2013 16:43:44 +0200, by Jeremy Thurgood
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Add a bunch of doors.Sat, 07 Sep 2013 16:34:23 +0200, by Simon Cross
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First doors.Sat, 07 Sep 2013 16:25:25 +0200, by Simon Cross
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None is the same as not changing screen (it's dry but you can commit it).Sat, 07 Sep 2013 16:25:08 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 16:23:34 +0200, by David Sharpe
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Added and working on hangar.Sat, 07 Sep 2013 16:22:14 +0200, by David Sharpe
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improved alien tunnelsSat, 07 Sep 2013 16:21:16 +0200, by Adrianna Pińska
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More object checksSat, 07 Sep 2013 16:21:03 +0200, by Neil Muller
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Start of crew level.Sat, 07 Sep 2013 16:11:39 +0200, by Simon Cross
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Find vertex should use corrected_pos not snapped_pos.Sat, 07 Sep 2013 16:05:51 +0200, by Simon Cross
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more alientunnelsSat, 07 Sep 2013 16:02:07 +0200, by Adrianna Pińska
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Fix boogs.Sat, 07 Sep 2013 15:59:28 +0200, by Simon Cross
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Unset move point when selecting drawSat, 07 Sep 2013 15:55:27 +0200, by Neil Muller
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Protect against corner case crashSat, 07 Sep 2013 15:53:20 +0200, by Neil Muller
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Sheep puzzle yields keycard.Sat, 07 Sep 2013 15:42:37 +0200, by Jeremy Thurgood
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Merge.Sat, 07 Sep 2013 15:42:30 +0200, by Simon Cross