Mercurial > nagslang
graph
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Flesh out mock objects for puzzle testsWed, 11 Sep 2013 16:35:41 +0200, by Neil Muller
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Add fake world for the level testsWed, 11 Sep 2013 16:35:18 +0200, by Neil Muller
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Improve sheep puzzle hint. (Thanks Cosmologicon.)Wed, 11 Sep 2013 14:56:33 +0200, by Jeremy Thurgood
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Name the .dmg.Sun, 08 Sep 2013 20:33:24 +0200, by Jeremy Thurgood
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Give up and add apologetic text file to OSX package.Sun, 08 Sep 2013 20:29:01 +0200, by Jeremy Thurgood
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Steal description from the pyweek entry pageSun, 08 Sep 2013 19:52:31 +0200, by Stefano Rivera
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Homepage is upSun, 08 Sep 2013 19:51:30 +0200, by Stefano Rivera
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Copy pasta :(Sun, 08 Sep 2013 19:27:40 +0200, by Stefano Rivera
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Set the iconSun, 08 Sep 2013 19:06:11 +0200, by Stefano Rivera
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Maybe build a dmg?Sun, 08 Sep 2013 19:02:19 +0200, by Jeremy Thurgood
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Debian packagingSun, 08 Sep 2013 18:56:46 +0200, by Stefano Rivera
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We have icons now, so I suppose is needed.Sun, 08 Sep 2013 18:47:10 +0200, by Neil Muller
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24 and 48 are probably usefulSun, 08 Sep 2013 18:15:26 +0200, by Stefano Rivera
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IconsSun, 08 Sep 2013 18:12:54 +0200, by Stefano Rivera
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Icon generation in MakefileSun, 08 Sep 2013 18:12:44 +0200, by Stefano Rivera
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Beware py2exe's rabbitholes, for they are windy and full of teeth (no-pyflakes for good measure)Sun, 08 Sep 2013 17:53:46 +0200, by Neil Muller
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py2exe packagingSun, 08 Sep 2013 17:47:25 +0200, by Neil Muller
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Tweak setup.py for py2exeSun, 08 Sep 2013 17:47:11 +0200, by Neil Muller
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Backed out changeset a538d791ff9c - should have been on default, not v0.1.x v0.1.xSun, 08 Sep 2013 12:56:56 +0200, by Neil Muller
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pygame.mixer.Sound is too clever by half and should be shot repeatedlySun, 08 Sep 2013 12:35:33 +0200, by Neil Muller
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pygame.mixer.Sound is too clever by half and should be shot repeatedly v0.1.xSun, 08 Sep 2013 12:35:33 +0200, by Neil Muller
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Merge bugfixes into default.Sun, 08 Sep 2013 11:51:51 +0200, by Simon Cross
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Screenshot from final diary entry.Sun, 08 Sep 2013 11:31:39 +0200, by Simon Cross
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Cleanup collision handlers when we're done with the space bugfixesSun, 08 Sep 2013 04:33:55 +0200, by Neil Muller
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Added tag nagslang-0.1 for changeset 958db47db179Sun, 08 Sep 2013 02:17:12 +0200, by Simon Cross
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MergeSun, 08 Sep 2013 02:10:30 +0200, by David Sharpe
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Someone forgot the sheep!Sun, 08 Sep 2013 02:09:25 +0200, by David Sharpe
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Splash is too longSun, 08 Sep 2013 02:07:29 +0200, by Stefano Rivera
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outline the fontSun, 08 Sep 2013 02:07:20 +0200, by Adrianna Pińska
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title which is the right sizeSun, 08 Sep 2013 02:05:15 +0200, by Adrianna Pińska
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Show splash image on startupSun, 08 Sep 2013 02:02:09 +0200, by Stefano Rivera
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Restart text for end screenSun, 08 Sep 2013 01:49:23 +0200, by Stefano Rivera
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title imageSun, 08 Sep 2013 01:57:51 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:52:15 +0200, by David Sharpe
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TitleSun, 08 Sep 2013 01:51:47 +0200, by David Sharpe
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svg iconSun, 08 Sep 2013 01:47:59 +0200, by Adrianna Pińska
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Update README.Sun, 08 Sep 2013 01:45:35 +0200, by Simon Cross
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rocket consoleSun, 08 Sep 2013 01:43:13 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:39:30 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 01:38:36 +0200, by David Sharpe
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Changed spawn location in finale.Sun, 08 Sep 2013 01:35:37 +0200, by David Sharpe
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Fix run_game.pywSun, 08 Sep 2013 01:38:57 +0200, by Simon Cross
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End sound.Sun, 08 Sep 2013 01:37:33 +0200, by Simon Cross
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Increased health.Sun, 08 Sep 2013 01:35:45 +0200, by Jeremy Thurgood
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Unix build script.Sun, 08 Sep 2013 01:34:17 +0200, by Simon Cross
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Update setup.pySun, 08 Sep 2013 01:30:55 +0200, by Simon Cross
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More interesting notes.Sun, 08 Sep 2013 01:25:54 +0200, by Jeremy Thurgood
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Werewolves should take *some* damageSun, 08 Sep 2013 01:20:56 +0200, by Stefano Rivera
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More attack range on spawned aliensSun, 08 Sep 2013 01:20:14 +0200, by Neil Muller
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Blast off home.Sun, 08 Sep 2013 01:16:40 +0200, by Simon Cross
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More hangar notes.Sun, 08 Sep 2013 01:15:36 +0200, by Jeremy Thurgood
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Reset health on level changeSun, 08 Sep 2013 01:14:56 +0200, by Stefano Rivera