Mercurial > nagslang
graph
-
Munge in interior wall drawingTue, 03 Sep 2013 23:31:54 +0200, by Neil Muller
-
Display interior walls and start working towards drawing themTue, 03 Sep 2013 23:14:48 +0200, by Neil Muller
-
And another puzzler for level-importingTue, 03 Sep 2013 23:29:15 +0200, by Stefano Rivera
-
Level doesn't gave a get_drawables() getter any more, that was rubbishTue, 03 Sep 2013 23:28:38 +0200, by Stefano Rivera
-
Break puzzlers out of game_object.pyTue, 03 Sep 2013 23:27:25 +0200, by Stefano Rivera
-
Fix protagonist physicsers.Tue, 03 Sep 2013 23:16:09 +0200, by Jeremy Thurgood
-
Add showing objects to the level editorTue, 03 Sep 2013 22:53:23 +0200, by Neil Muller
-
Add dummy check boxesTue, 03 Sep 2013 22:19:20 +0200, by Neil Muller
-
Interior walls.Tue, 03 Sep 2013 22:50:29 +0200, by Jeremy Thurgood
-
Overlays that don't suck as muchTue, 03 Sep 2013 22:24:38 +0200, by Stefano Rivera
-
Reorder startup to avoid pygame init issuesTue, 03 Sep 2013 22:10:38 +0200, by Neil Muller
-
Note imageTue, 03 Sep 2013 22:02:33 +0200, by Stefano Rivera
-
Add some notes on requirements to the readmeTue, 03 Sep 2013 21:53:24 +0200, by Neil Muller
-
Document collision handler a little better.Tue, 03 Sep 2013 21:16:22 +0200, by Jeremy Thurgood
-
Overlay notesTue, 03 Sep 2013 21:47:24 +0200, by Stefano Rivera