Mercurial > nagslang
graph
-
Enemies leave corpsesFri, 06 Sep 2013 00:36:14 +0200, by Stefano Rivera
-
Rename animate to update and pass seconds, for future funFri, 06 Sep 2013 00:32:38 +0200, by Neil Muller
-
Sonata!Fri, 06 Sep 2013 00:20:54 +0200, by Simon Cross
-
Enemies now dieFri, 06 Sep 2013 00:17:22 +0200, by Stefano Rivera
-
dead aliensFri, 06 Sep 2013 00:16:32 +0200, by Adrianna Pińska
-
Fix timing issuesThu, 05 Sep 2013 23:56:44 +0200, by Neil Muller
-
Pass bullet hits through to the targetThu, 05 Sep 2013 23:57:50 +0200, by Stefano Rivera
-
Walls need WALL_COLLISION_TYPE.Thu, 05 Sep 2013 23:56:25 +0200, by Jeremy Thurgood
-
layer bugfixThu, 05 Sep 2013 23:55:42 +0200, by Adrianna Pińska
-
better eyestalk actionThu, 05 Sep 2013 23:50:36 +0200, by Adrianna Pińska
-
Outline of a story!Thu, 05 Sep 2013 23:48:33 +0200, by Simon Cross
-
Create a tuple of bullet position, so we don't just hold a reference to a mutable objectThu, 05 Sep 2013 23:43:50 +0200, by Stefano Rivera
-
Levers look like levers.Thu, 05 Sep 2013 23:43:37 +0200, by Jeremy Thurgood
-
Bullets don't collide with sensorsThu, 05 Sep 2013 23:31:00 +0200, by Stefano Rivera
-
a leverThu, 05 Sep 2013 23:27:45 +0200, by Adrianna Pińska