Mercurial > nagslang
graph
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Document collision handler a little better.Tue, 03 Sep 2013 21:16:22 +0200, by Jeremy Thurgood
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Overlay notesTue, 03 Sep 2013 21:47:24 +0200, by Stefano Rivera
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Don't render the old scene with the protagnist's new position during scene changesTue, 03 Sep 2013 21:44:55 +0200, by Neil Muller
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Activate door with switch.Tue, 03 Sep 2013 21:09:55 +0200, by Jeremy Thurgood
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Better collision handling, potentially locked doors.Tue, 03 Sep 2013 20:24:25 +0200, by Jeremy Thurgood
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Err, in pymunk coordinatesTue, 03 Sep 2013 20:10:44 +0200, by Stefano Rivera
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Some refactoring and fixing, start of better collision handling.Tue, 03 Sep 2013 20:06:12 +0200, by Jeremy Thurgood
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Make FloorSwitchPuzzler are more generic CollidePuzzlerTue, 03 Sep 2013 19:48:02 +0200, by Stefano Rivera
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Output coordinates from the level editor, to help place thingsTue, 03 Sep 2013 19:31:28 +0200, by Stefano Rivera
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We have doorsTue, 03 Sep 2013 19:09:07 +0200, by Stefano Rivera
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Re-canonicalize level1 after rebase mergeTue, 03 Sep 2013 17:37:16 +0200, by Neil Muller
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Fix destintion and add internal doorTue, 03 Sep 2013 16:59:00 +0200, by Neil Muller
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Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a doorTue, 03 Sep 2013 16:58:45 +0200, by Neil Muller
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Add some state manipulation helper methodsTue, 03 Sep 2013 16:57:09 +0200, by Neil Muller
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Round-tripped levels through the editor to canonicalize themTue, 03 Sep 2013 17:15:00 +0200, by Stefano Rivera
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Add doors to the levelsTue, 03 Sep 2013 16:12:24 +0200, by Neil Muller
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Initial door objectTue, 03 Sep 2013 16:12:15 +0200, by Neil Muller
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add level2 to list of screensTue, 03 Sep 2013 16:11:50 +0200, by Neil Muller
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Add a level2Tue, 03 Sep 2013 16:08:25 +0200, by Neil Muller
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Tweak resources.get_file to allow creating non-existant filesTue, 03 Sep 2013 16:07:56 +0200, by Neil Muller
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Very placeholder art for doorTue, 03 Sep 2013 15:37:09 +0200, by Neil Muller
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outstanding art TODOTue, 03 Sep 2013 15:27:58 +0200, by Adrianna Pińska
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Update TODO a bitTue, 03 Sep 2013 15:21:15 +0200, by Neil Muller
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Add alien to level1Tue, 03 Sep 2013 14:39:48 +0200, by Neil Muller
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A patrolling alienTue, 03 Sep 2013 14:39:38 +0200, by Neil Muller
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Allow using right mouse button to drag level displayTue, 03 Sep 2013 11:21:43 +0200, by Neil Muller
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Remove stale debugging printTue, 03 Sep 2013 11:21:11 +0200, by Neil Muller
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Fix 'fill exterior' buttonTue, 03 Sep 2013 11:19:03 +0200, by Neil Muller
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Round-tripping through load/save shouldn't discard objectsTue, 03 Sep 2013 10:47:27 +0200, by Neil Muller
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Screenshot for day 2.Tue, 03 Sep 2013 01:21:24 +0200, by Jeremy Thurgood
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Pictures for lights and switches.Tue, 03 Sep 2013 01:00:29 +0200, by Jeremy Thurgood
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Skip loading images before the display is initialized (so the level editor can start again)Tue, 03 Sep 2013 00:52:22 +0200, by Stefano Rivera
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Consolidate image rendering stuff a bit.Tue, 03 Sep 2013 00:50:11 +0200, by Jeremy Thurgood
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Stickier facingsTue, 03 Sep 2013 00:10:54 +0200, by Neil Muller
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Moar PNGsMon, 02 Sep 2013 23:53:48 +0200, by Stefano Rivera
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Scroll wheelMon, 02 Sep 2013 23:53:11 +0200, by Stefano Rivera
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front and back viewsMon, 02 Sep 2013 23:52:24 +0200, by Neil Muller
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Crates look like crates.Mon, 02 Sep 2013 23:49:27 +0200, by Jeremy Thurgood
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floor sensors and lightsMon, 02 Sep 2013 23:48:59 +0200, by Adrianna Pińska
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Levels need a pymunk Space to loadMon, 02 Sep 2013 23:48:09 +0200, by Stefano Rivera
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Rejig sys.path hacking above albow import, so I can hide it in the root of my repoMon, 02 Sep 2013 23:43:44 +0200, by Stefano Rivera
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Revert that crazy hack, nobody was meant to see itMon, 02 Sep 2013 23:39:08 +0200, by Stefano Rivera
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Rebuild PNGMon, 02 Sep 2013 23:38:11 +0200, by Stefano Rivera
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make crate smallerMon, 02 Sep 2013 23:37:10 +0200, by Adrianna Pińska
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Build new PNGsMon, 02 Sep 2013 23:19:46 +0200, by Stefano Rivera
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Fix imports.Mon, 02 Sep 2013 23:13:03 +0200, by Jeremy Thurgood
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Remove hardcoded level hackery.Mon, 02 Sep 2013 23:12:15 +0200, by Jeremy Thurgood
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Load game objects from level.Mon, 02 Sep 2013 23:05:25 +0200, by Jeremy Thurgood
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a crateMon, 02 Sep 2013 22:40:14 +0200, by Adrianna Pińska
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Hook up protagnist animationsMon, 02 Sep 2013 22:35:41 +0200, by Neil Muller
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Send a fake resize event, to discover the real window size under a tiling window managerMon, 02 Sep 2013 19:20:44 +0200, by Stefano Rivera
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Add a trailing newlineMon, 02 Sep 2013 19:04:36 +0200, by Stefano Rivera
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Two switch puzzle!Mon, 02 Sep 2013 18:31:03 +0200, by Jeremy Thurgood
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YAML levelsMon, 02 Sep 2013 18:27:58 +0200, by Stefano Rivera
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Render tuples to listsMon, 02 Sep 2013 18:12:42 +0200, by Stefano Rivera
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Support other interesting keys, tooMon, 02 Sep 2013 18:00:52 +0200, by Stefano Rivera
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Support integer dict keysMon, 02 Sep 2013 17:58:35 +0200, by Stefano Rivera
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Add hack'ish 'close polygon' optionMon, 02 Sep 2013 18:19:57 +0200, by Neil Muller
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Tweak button creation codeMon, 02 Sep 2013 17:57:06 +0200, by Neil Muller
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A box.Mon, 02 Sep 2013 18:05:03 +0200, by Jeremy Thurgood