Mercurial > nagslang
graph
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Break puzzlers out of game_object.pyTue, 03 Sep 2013 23:27:25 +0200, by Stefano Rivera
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Fix protagonist physicsers.Tue, 03 Sep 2013 23:16:09 +0200, by Jeremy Thurgood
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Add showing objects to the level editorTue, 03 Sep 2013 22:53:23 +0200, by Neil Muller
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Add dummy check boxesTue, 03 Sep 2013 22:19:20 +0200, by Neil Muller
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Interior walls.Tue, 03 Sep 2013 22:50:29 +0200, by Jeremy Thurgood
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Overlays that don't suck as muchTue, 03 Sep 2013 22:24:38 +0200, by Stefano Rivera
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Reorder startup to avoid pygame init issuesTue, 03 Sep 2013 22:10:38 +0200, by Neil Muller
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Note imageTue, 03 Sep 2013 22:02:33 +0200, by Stefano Rivera
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Add some notes on requirements to the readmeTue, 03 Sep 2013 21:53:24 +0200, by Neil Muller
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Document collision handler a little better.Tue, 03 Sep 2013 21:16:22 +0200, by Jeremy Thurgood
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Overlay notesTue, 03 Sep 2013 21:47:24 +0200, by Stefano Rivera
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Don't render the old scene with the protagnist's new position during scene changesTue, 03 Sep 2013 21:44:55 +0200, by Neil Muller
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Activate door with switch.Tue, 03 Sep 2013 21:09:55 +0200, by Jeremy Thurgood
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Better collision handling, potentially locked doors.Tue, 03 Sep 2013 20:24:25 +0200, by Jeremy Thurgood
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Err, in pymunk coordinatesTue, 03 Sep 2013 20:10:44 +0200, by Stefano Rivera