Mercurial > nagslang
graph
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Cleanup collision handlers when we're done with the space bugfixesSun, 08 Sep 2013 04:33:55 +0200, by Neil Muller
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Added tag nagslang-0.1 for changeset 958db47db179Sun, 08 Sep 2013 02:17:12 +0200, by Simon Cross
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MergeSun, 08 Sep 2013 02:10:30 +0200, by David Sharpe
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Someone forgot the sheep!Sun, 08 Sep 2013 02:09:25 +0200, by David Sharpe
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Splash is too longSun, 08 Sep 2013 02:07:29 +0200, by Stefano Rivera
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outline the fontSun, 08 Sep 2013 02:07:20 +0200, by Adrianna Pińska
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title which is the right sizeSun, 08 Sep 2013 02:05:15 +0200, by Adrianna Pińska
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Show splash image on startupSun, 08 Sep 2013 02:02:09 +0200, by Stefano Rivera
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Restart text for end screenSun, 08 Sep 2013 01:49:23 +0200, by Stefano Rivera
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title imageSun, 08 Sep 2013 01:57:51 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:52:15 +0200, by David Sharpe
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TitleSun, 08 Sep 2013 01:51:47 +0200, by David Sharpe
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svg iconSun, 08 Sep 2013 01:47:59 +0200, by Adrianna Pińska
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Update README.Sun, 08 Sep 2013 01:45:35 +0200, by Simon Cross
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rocket consoleSun, 08 Sep 2013 01:43:13 +0200, by Adrianna Pińska
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MergeSun, 08 Sep 2013 01:39:30 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 01:38:36 +0200, by David Sharpe
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Changed spawn location in finale.Sun, 08 Sep 2013 01:35:37 +0200, by David Sharpe
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Fix run_game.pywSun, 08 Sep 2013 01:38:57 +0200, by Simon Cross
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End sound.Sun, 08 Sep 2013 01:37:33 +0200, by Simon Cross
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Increased health.Sun, 08 Sep 2013 01:35:45 +0200, by Jeremy Thurgood
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Unix build script.Sun, 08 Sep 2013 01:34:17 +0200, by Simon Cross
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Update setup.pySun, 08 Sep 2013 01:30:55 +0200, by Simon Cross
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More interesting notes.Sun, 08 Sep 2013 01:25:54 +0200, by Jeremy Thurgood
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Werewolves should take *some* damageSun, 08 Sep 2013 01:20:56 +0200, by Stefano Rivera
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More attack range on spawned aliensSun, 08 Sep 2013 01:20:14 +0200, by Neil Muller
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Blast off home.Sun, 08 Sep 2013 01:16:40 +0200, by Simon Cross
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More hangar notes.Sun, 08 Sep 2013 01:15:36 +0200, by Jeremy Thurgood
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Reset health on level changeSun, 08 Sep 2013 01:14:56 +0200, by Stefano Rivera
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End notes!Sun, 08 Sep 2013 01:06:47 +0200, by Simon Cross
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collider based moonlight and acidSun, 08 Sep 2013 01:05:03 +0200, by Neil Muller
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Only issue the cyan keycard onceSun, 08 Sep 2013 01:04:04 +0200, by Stefano Rivera
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finale has hatches instead of doorsSun, 08 Sep 2013 01:00:20 +0200, by Adrianna Pińska
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Add end level.Sun, 08 Sep 2013 00:58:01 +0200, by Simon Cross
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Alien Death Sounds.Sun, 08 Sep 2013 00:53:29 +0200, by Simon Cross
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MergeSun, 08 Sep 2013 00:50:45 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 00:49:13 +0200, by David Sharpe
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MergeSun, 08 Sep 2013 00:48:35 +0200, by David Sharpe
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Fixed movement between hangar, crew and bloody cargo bloody bay. I HOPE YOU ARE ALL PROUD OF YOURSELVES!!!!Sun, 08 Sep 2013 00:33:15 +0200, by David Sharpe
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Correct linkage between alientunnel 2 & 3Sun, 08 Sep 2013 00:49:27 +0200, by Stefano Rivera
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Heavier SokoBoxes are sturdier.Sun, 08 Sep 2013 00:46:17 +0200, by Jeremy Thurgood
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Link human and alien worldsSun, 08 Sep 2013 00:45:47 +0200, by Stefano Rivera
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Bullet sounds.Sun, 08 Sep 2013 00:43:59 +0200, by Simon Cross
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Change alien destinationsSun, 08 Sep 2013 00:39:34 +0200, by Neil Muller
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Better KeyedHatch.Sun, 08 Sep 2013 00:39:41 +0200, by Jeremy Thurgood
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KeyedHatchSun, 08 Sep 2013 00:32:32 +0200, by Jeremy Thurgood
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Allow music volume to be specified.Sun, 08 Sep 2013 00:25:29 +0200, by Simon Cross
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Bigger gunSun, 08 Sep 2013 00:23:57 +0200, by Stefano Rivera
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Music files.Sun, 08 Sep 2013 00:10:59 +0200, by Simon Cross
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Sounds.Sun, 08 Sep 2013 00:10:32 +0200, by Simon Cross
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Don't leak mutators (leading to leaked images)Sat, 07 Sep 2013 23:58:39 +0200, by Stefano Rivera
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I mean cyanSat, 07 Sep 2013 23:57:55 +0200, by Adrianna Pińska
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queen coughs up magenta keycard upon expiringSat, 07 Sep 2013 23:57:28 +0200, by Adrianna Pińska
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Add Gun to crew quarters.Sat, 07 Sep 2013 23:49:06 +0200, by Simon Cross
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Cuddlier sheep.Sat, 07 Sep 2013 23:46:07 +0200, by Jeremy Thurgood
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finale almost doneSat, 07 Sep 2013 23:41:07 +0200, by Adrianna Pińska
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Quieter sound.Sat, 07 Sep 2013 23:43:20 +0200, by Simon Cross
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Tweak door.Sat, 07 Sep 2013 23:38:26 +0200, by Jeremy Thurgood
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Last aliens for crew quarters.Sat, 07 Sep 2013 23:38:07 +0200, by Simon Cross
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Lift room puzzle.Sat, 07 Sep 2013 23:36:19 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 23:30:33 +0200, by David Sharpe
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You know what? If you want any more changes on this $*&^(#$*&^@($*&^% level, you can do it yourself!!!!!Sat, 07 Sep 2013 23:29:49 +0200, by David Sharpe
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Add boxes.Sat, 07 Sep 2013 23:28:51 +0200, by Simon Cross
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Door sound.Sat, 07 Sep 2013 23:28:20 +0200, by Jeremy Thurgood
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Two more aliens.Sat, 07 Sep 2013 23:21:19 +0200, by Simon Cross
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Quotes around the string with a colon in itSat, 07 Sep 2013 23:21:08 +0200, by Stefano Rivera
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Door opening sound.Sat, 07 Sep 2013 23:19:01 +0200, by Simon Cross
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Moonlight sonata in the finale.Sat, 07 Sep 2013 23:14:50 +0200, by Simon Cross
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Play the level's configured soundSat, 07 Sep 2013 23:15:06 +0200, by Stefano Rivera
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MergeSat, 07 Sep 2013 23:13:35 +0200, by David Sharpe
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Fuck you cargo bay!!!!!!Sat, 07 Sep 2013 23:13:01 +0200, by David Sharpe
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Let there be light.Sat, 07 Sep 2013 23:12:25 +0200, by Simon Cross
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Music in levelsSat, 07 Sep 2013 23:04:04 +0200, by Stefano Rivera
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Tweak hangar notes.Sat, 07 Sep 2013 23:08:26 +0200, by Jeremy Thurgood
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Better sheep doors.Sat, 07 Sep 2013 23:05:52 +0200, by Jeremy Thurgood
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Note and alien.Sat, 07 Sep 2013 23:01:51 +0200, by Simon Cross
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put yellow keycard in alien tunnel 1Sat, 07 Sep 2013 23:01:21 +0200, by Adrianna Pińska
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Sheep -> hanger doorSat, 07 Sep 2013 23:00:13 +0200, by Stefano Rivera
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Hook up some doorsSat, 07 Sep 2013 22:58:38 +0200, by Stefano Rivera
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Tweak gravity well.Sat, 07 Sep 2013 22:54:56 +0200, by Simon Cross
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Mention attack keySat, 07 Sep 2013 22:52:03 +0200, by Neil Muller
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Add keys hint to startSat, 07 Sep 2013 22:51:12 +0200, by Neil Muller
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Add hint about TitanSat, 07 Sep 2013 22:48:20 +0200, by Neil Muller
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Add moonlight to hangarSat, 07 Sep 2013 22:43:50 +0200, by Neil Muller
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Make hatches movableSat, 07 Sep 2013 22:39:30 +0200, by Neil Muller
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Only save state when PuzzleDoor is activated, not on update.Sat, 07 Sep 2013 22:39:16 +0200, by Jeremy Thurgood
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Add gravity well.Sat, 07 Sep 2013 22:38:32 +0200, by Simon Cross
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Fix gravity well requires.Sat, 07 Sep 2013 22:38:21 +0200, by Simon Cross
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Add sludge to store.Sat, 07 Sep 2013 22:33:20 +0200, by Simon Cross
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revert last changeSat, 07 Sep 2013 22:31:09 +0200, by Adrianna Pińska
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fixed link from first alien tunnel to crew quartersSat, 07 Sep 2013 22:27:13 +0200, by Adrianna Pińska
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More Cargo bay.Sat, 07 Sep 2013 22:26:53 +0200, by David Sharpe
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MergeSat, 07 Sep 2013 22:15:56 +0200, by David Sharpe
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Can the cargo bay get any worse?Sat, 07 Sep 2013 22:15:04 +0200, by David Sharpe
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SokoBox.Sat, 07 Sep 2013 22:15:10 +0200, by Jeremy Thurgood
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Initial sokoboxSat, 07 Sep 2013 22:14:34 +0200, by Stefano Rivera
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Rename "bulkhead" to "hatch".Sat, 07 Sep 2013 22:09:53 +0200, by Jeremy Thurgood
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Ignore the pymunk AssertionError on level changeSat, 07 Sep 2013 22:10:12 +0200, by Stefano Rivera
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Mess door puzzle.Sat, 07 Sep 2013 22:03:48 +0200, by Simon Cross
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InventorySat, 07 Sep 2013 22:03:09 +0200, by Stefano Rivera
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whitespaceSat, 07 Sep 2013 22:03:00 +0200, by Adrianna Pińska
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the black goat with a thousand youngSat, 07 Sep 2013 22:01:03 +0200, by Adrianna Pińska
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More aliens. More note.Sat, 07 Sep 2013 21:55:38 +0200, by Simon Cross
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Apologetic comment.Sat, 07 Sep 2013 21:54:34 +0200, by Jeremy Thurgood
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Spaceship bulkheads.Sat, 07 Sep 2013 21:52:54 +0200, by Jeremy Thurgood
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Less leaky terrain movementSat, 07 Sep 2013 21:48:55 +0200, by Neil Muller
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Tweak terrain render creation logicSat, 07 Sep 2013 21:48:42 +0200, by Neil Muller
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Please wear goggles at all times while swimming.Sat, 07 Sep 2013 21:46:48 +0200, by Simon Cross
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Hackily unbreak terrian movement.Sat, 07 Sep 2013 21:30:53 +0200, by Neil Muller
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pyflakes cleanupSat, 07 Sep 2013 21:28:49 +0200, by Neil Muller
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Less leaky object movementSat, 07 Sep 2013 21:26:32 +0200, by Neil Muller
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Remove debugging printSat, 07 Sep 2013 21:11:19 +0200, by Neil Muller
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Cockpit door.Sat, 07 Sep 2013 21:30:32 +0200, by Jeremy Thurgood
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MergeSat, 07 Sep 2013 21:22:35 +0200, by David Sharpe
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Cargo what?Sat, 07 Sep 2013 21:22:07 +0200, by David Sharpe
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Aliens on Patrol.Sat, 07 Sep 2013 21:16:06 +0200, by Simon Cross
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More prohibited action warnings.Sat, 07 Sep 2013 21:13:17 +0200, by Jeremy Thurgood
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beginning of final levelSat, 07 Sep 2013 21:05:41 +0200, by Adrianna Pińska
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Three seconds.Sat, 07 Sep 2013 21:02:11 +0200, by Jeremy Thurgood
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MergeSat, 07 Sep 2013 21:00:56 +0200, by David Sharpe
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More cargo baySat, 07 Sep 2013 21:00:18 +0200, by David Sharpe
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Change floor tile for shuttlesSat, 07 Sep 2013 20:59:07 +0200, by Neil Muller
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Fix doorsSat, 07 Sep 2013 20:58:08 +0200, by Neil Muller
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Notice when trying to pick up things in wolf form.Sat, 07 Sep 2013 20:59:02 +0200, by Jeremy Thurgood
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Load on startupSat, 07 Sep 2013 20:58:24 +0200, by Stefano Rivera
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Enemies and keycard.Sat, 07 Sep 2013 20:54:30 +0200, by Simon Cross
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Add support for collectables.Sat, 07 Sep 2013 20:54:13 +0200, by Simon Cross
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Red keycard puzzle.Sat, 07 Sep 2013 20:49:33 +0200, by Jeremy Thurgood
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alien queen artSat, 07 Sep 2013 20:43:17 +0200, by Adrianna Pińska
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Chopped light.Sat, 07 Sep 2013 20:33:32 +0200, by Simon Cross
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Fix error catch thinkoSat, 07 Sep 2013 20:32:37 +0200, by Neil Muller
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Move polys.Sat, 07 Sep 2013 20:26:18 +0200, by Simon Cross
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Acid and light.Sat, 07 Sep 2013 19:51:07 +0200, by Simon Cross
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Sligthly pinker ephemeral notesSat, 07 Sep 2013 20:23:17 +0200, by Stefano Rivera
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Ephemeral messagesSat, 07 Sep 2013 20:20:25 +0200, by Stefano Rivera
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Updated hangar.Sat, 07 Sep 2013 20:09:31 +0200, by Jeremy Thurgood
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Allow choosing polygon for outlinesSat, 07 Sep 2013 19:59:30 +0200, by Neil Muller
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added some puzzles to the tunnelsSat, 07 Sep 2013 19:57:58 +0200, by Adrianna Pińska
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More polygon buttonsSat, 07 Sep 2013 19:48:48 +0200, by Neil Muller
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Ask before quitting the level editorSat, 07 Sep 2013 19:47:48 +0200, by Neil Muller
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Acid pool.Sat, 07 Sep 2013 19:44:31 +0200, by Simon Cross
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used snap pos to start lineSat, 07 Sep 2013 19:39:15 +0200, by Neil Muller
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debug print on teleportSat, 07 Sep 2013 19:31:30 +0200, by Stefano Rivera
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Fix slow rendering. \o/Sat, 07 Sep 2013 19:28:27 +0200, by Jeremy Thurgood
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Don't put the starting level in the world, it just creates too much painSat, 07 Sep 2013 19:22:15 +0200, by Stefano Rivera
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moar keycardsSat, 07 Sep 2013 19:07:42 +0200, by Adrianna Pińska
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Close poly.Sat, 07 Sep 2013 18:59:07 +0200, by Simon Cross
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removed one big blobby alien tunnelSat, 07 Sep 2013 18:51:29 +0200, by Adrianna Pińska
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split out third alien chamberSat, 07 Sep 2013 18:44:11 +0200, by Adrianna Pińska
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Rearrange progress saving, to happen on room entranceSat, 07 Sep 2013 18:38:40 +0200, by Stefano Rivera
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split out second alien chamberSat, 07 Sep 2013 18:29:14 +0200, by Adrianna Pińska
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Tweak surface creationSat, 07 Sep 2013 18:26:21 +0200, by Neil Muller
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Fix link to alientunnels.Sat, 07 Sep 2013 18:26:05 +0200, by Simon Cross
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All doors linked up.Sat, 07 Sep 2013 18:24:12 +0200, by Simon Cross
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split out first alien chamberSat, 07 Sep 2013 18:16:32 +0200, by Adrianna Pińska
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More doors.Sat, 07 Sep 2013 18:10:05 +0200, by Simon Cross
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Less transparent text.Sat, 07 Sep 2013 18:10:32 +0200, by Jeremy Thurgood
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Sheep herding done.Sat, 07 Sep 2013 18:07:53 +0200, by Jeremy Thurgood
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Better link back to cargo bay.Sat, 07 Sep 2013 18:05:45 +0200, by Simon Cross
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Level stuff!Sat, 07 Sep 2013 18:04:23 +0200, by David Sharpe
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More doors.Sat, 07 Sep 2013 18:02:59 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 18:00:36 +0200, by David Sharpe
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Added cargo bay.Sat, 07 Sep 2013 18:00:06 +0200, by David Sharpe
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Put doors in the right place.Sat, 07 Sep 2013 17:54:08 +0200, by Simon Cross
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Added two shuttles to the mix.Sat, 07 Sep 2013 17:46:24 +0200, by David Sharpe
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Fix level editor.Sat, 07 Sep 2013 17:43:33 +0200, by Jeremy Thurgood
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Better wall and bulkhead drawing.Sat, 07 Sep 2013 17:40:59 +0200, by Jeremy Thurgood
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Put some doors in the right place.Sat, 07 Sep 2013 17:38:50 +0200, by Simon Cross
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Sort object editor list.Sat, 07 Sep 2013 17:38:40 +0200, by Simon Cross
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Ensure we draw background once onlySat, 07 Sep 2013 17:29:15 +0200, by Neil Muller
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Put crew doors in roughly the right places.Sat, 07 Sep 2013 17:26:44 +0200, by Simon Cross
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Print object detailsSat, 07 Sep 2013 17:21:23 +0200, by Neil Muller
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Set clip rect on mysurface.Sat, 07 Sep 2013 17:07:07 +0200, by Simon Cross
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Visual hint for move objectSat, 07 Sep 2013 16:54:02 +0200, by Neil Muller
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Only print the death position in debug modeSat, 07 Sep 2013 16:53:09 +0200, by Stefano Rivera
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doors should now teleport to the right places except entrance and exitSat, 07 Sep 2013 16:48:10 +0200, by Adrianna Pińska
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Movable objects, without hintsSat, 07 Sep 2013 16:47:15 +0200, by Neil Muller
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Extra helperSat, 07 Sep 2013 16:47:01 +0200, by Neil Muller
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MergeSat, 07 Sep 2013 16:46:43 +0200, by David Sharpe
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Updating levelsSat, 07 Sep 2013 16:45:48 +0200, by David Sharpe
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Prettier bulkheads.Sat, 07 Sep 2013 16:43:44 +0200, by Jeremy Thurgood
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Add a bunch of doors.Sat, 07 Sep 2013 16:34:23 +0200, by Simon Cross
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First doors.Sat, 07 Sep 2013 16:25:25 +0200, by Simon Cross
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None is the same as not changing screen (it's dry but you can commit it).Sat, 07 Sep 2013 16:25:08 +0200, by Simon Cross
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MergeSat, 07 Sep 2013 16:23:34 +0200, by David Sharpe
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Added and working on hangar.Sat, 07 Sep 2013 16:22:14 +0200, by David Sharpe
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improved alien tunnelsSat, 07 Sep 2013 16:21:16 +0200, by Adrianna Pińska
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More object checksSat, 07 Sep 2013 16:21:03 +0200, by Neil Muller
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Start of crew level.Sat, 07 Sep 2013 16:11:39 +0200, by Simon Cross
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Find vertex should use corrected_pos not snapped_pos.Sat, 07 Sep 2013 16:05:51 +0200, by Simon Cross
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more alientunnelsSat, 07 Sep 2013 16:02:07 +0200, by Adrianna Pińska
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Fix boogs.Sat, 07 Sep 2013 15:59:28 +0200, by Simon Cross
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Unset move point when selecting drawSat, 07 Sep 2013 15:55:27 +0200, by Neil Muller
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Protect against corner case crashSat, 07 Sep 2013 15:53:20 +0200, by Neil Muller
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Sheep puzzle yields keycard.Sat, 07 Sep 2013 15:42:37 +0200, by Jeremy Thurgood
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Merge.Sat, 07 Sep 2013 15:42:30 +0200, by Simon Cross
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Move whole polygons.Sat, 07 Sep 2013 15:39:49 +0200, by Simon Cross
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Use right cordinates for interior wallsSat, 07 Sep 2013 15:32:24 +0200, by Neil Muller
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Better CollidePuzzler behaviour.Sat, 07 Sep 2013 15:26:00 +0200, by Jeremy Thurgood
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Smaller sheep pen.Sat, 07 Sep 2013 15:21:00 +0200, by Jeremy Thurgood
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Don't show debugging shapes by default in DEBUG modeSat, 07 Sep 2013 15:23:39 +0200, by Stefano Rivera
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Zero is allowedSat, 07 Sep 2013 15:19:33 +0200, by Neil Muller
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Hack to fix call to snap_to_grid from EditLevelSat, 07 Sep 2013 15:17:26 +0200, by Neil Muller
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some changes to tunnelsSat, 07 Sep 2013 15:15:17 +0200, by Adrianna Pińska
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Combine zoom and offset more correctlySat, 07 Sep 2013 15:12:02 +0200, by Neil Muller
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Better convex polygon protectionSat, 07 Sep 2013 15:08:59 +0200, by Neil Muller
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DEBUG: Command line starting area and pointSat, 07 Sep 2013 15:04:39 +0200, by Stefano Rivera
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Set the nameSat, 07 Sep 2013 14:54:43 +0200, by Stefano Rivera
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Faster sheep running.Sat, 07 Sep 2013 14:52:15 +0200, by Jeremy Thurgood
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Add offset support.Sat, 07 Sep 2013 14:48:53 +0200, by Simon Cross
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Herd ALL THE SHEEPS.Sat, 07 Sep 2013 14:47:34 +0200, by Jeremy Thurgood
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Shape generator.Sat, 07 Sep 2013 14:42:21 +0200, by Simon Cross
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alien tileSat, 07 Sep 2013 14:39:29 +0200, by Adrianna Pińska
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Also scale current lineSat, 07 Sep 2013 14:36:31 +0200, by Neil Muller
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Add Death event to reduce death code duplicationSat, 07 Sep 2013 14:36:09 +0200, by Stefano Rivera
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Don't allow placing points outside the levelSat, 07 Sep 2013 14:30:27 +0200, by Neil Muller
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Remove sheep from start levelSat, 07 Sep 2013 14:26:47 +0200, by Stefano Rivera
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Replace menu and death screen with the starting levelSat, 07 Sep 2013 14:26:28 +0200, by Stefano Rivera
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Scale lines when we zoom outSat, 07 Sep 2013 14:19:31 +0200, by Neil Muller
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Round level coordinatesSat, 07 Sep 2013 14:14:41 +0200, by Neil Muller
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empty alien tunnelsSat, 07 Sep 2013 14:10:46 +0200, by Adrianna Pińska
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PEP8Sat, 07 Sep 2013 13:53:26 +0200, by Neil Muller
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avoid some workSat, 07 Sep 2013 13:52:34 +0200, by Neil Muller
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Cache tiling of the backgroundSat, 07 Sep 2013 13:52:16 +0200, by Neil Muller
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Merge.Sat, 07 Sep 2013 13:47:10 +0200, by David Sharpe
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Special relativistic gravities again.Sat, 07 Sep 2013 13:39:10 +0200, by davidsharpe
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Automated mergeSat, 07 Sep 2013 13:34:38 +0200, by davidsharpe
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Special relativistic gravities.Sat, 07 Sep 2013 13:34:19 +0200, by davidsharpe
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Increment by 5.Sat, 07 Sep 2013 13:34:55 +0200, by Simon Cross
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Safer color accessSat, 07 Sep 2013 13:34:01 +0200, by Neil Muller
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Actually snap to grid.Sat, 07 Sep 2013 13:30:06 +0200, by Simon Cross
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Tweak button layoutSat, 07 Sep 2013 13:05:41 +0200, by Neil Muller
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Tweak zoom button layoutSat, 07 Sep 2013 13:00:31 +0200, by Neil Muller
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PEP8 fix.Sat, 07 Sep 2013 13:00:36 +0200, by Simon Cross
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Merge.Sat, 07 Sep 2013 12:58:25 +0200, by Simon Cross
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Add grid size buttons.Sat, 07 Sep 2013 12:55:38 +0200, by Simon Cross
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p8Sat, 07 Sep 2013 12:56:42 +0200, by davidsharpe