Mercurial > nagslang
graph
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Refactored as classes for readability and to make it easier to support more typesMon, 02 Sep 2013 14:45:18 +0200, by Stefano Rivera
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Some basic puzzle tests.Mon, 02 Sep 2013 14:25:16 +0200, by Jeremy Thurgood
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Partially albowify the level editorMon, 02 Sep 2013 14:09:39 +0200, by Neil Muller
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Add fonts needed for Albowifying the editorMon, 02 Sep 2013 13:59:11 +0200, by Neil Muller
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Layered drawing.Mon, 02 Sep 2013 14:01:55 +0200, by Jeremy Thurgood
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FloorLight, linked to a FloorSwitch.Mon, 02 Sep 2013 13:48:24 +0200, by Jeremy Thurgood
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List of drawables in area.Mon, 02 Sep 2013 13:29:30 +0200, by Jeremy Thurgood
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More consistent debug rendering.Mon, 02 Sep 2013 13:21:53 +0200, by Jeremy Thurgood
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Support a common stylistic variationMon, 02 Sep 2013 13:05:25 +0200, by Stefano Rivera
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Rename to yamlishMon, 02 Sep 2013 11:56:08 +0200, by Stefano Rivera
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draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noiseMon, 02 Sep 2013 12:45:06 +0200, by Neil Muller
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Cleaner direction key management.Mon, 02 Sep 2013 12:01:25 +0200, by Jeremy Thurgood
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more pep8 cleanupMon, 02 Sep 2013 11:54:13 +0200, by Neil Muller
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Fix newer pep8 continuation complaintMon, 02 Sep 2013 11:50:04 +0200, by Neil Muller
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Add WASD controls, switch to "c" for form change.Mon, 02 Sep 2013 11:41:39 +0200, by Jeremy Thurgood
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Support showing exterior filled view in the editorMon, 02 Sep 2013 11:20:34 +0200, by Neil Muller
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Fill the exterior with the blackness of spaceMon, 02 Sep 2013 11:20:04 +0200, by Neil Muller
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Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.Mon, 02 Sep 2013 11:20:17 +0200, by Jeremy Thurgood
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Rectangular human protagonist shape, refactored physicsers.Mon, 02 Sep 2013 11:10:50 +0200, by Jeremy Thurgood
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Start next to the wall, not in it.Mon, 02 Sep 2013 08:47:05 +0200, by Jeremy Thurgood
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Remove NullPhysicser, since it looks like everything needs PHYSICS!!!Mon, 02 Sep 2013 08:36:46 +0200, by Jeremy Thurgood
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Dump our YAML subset tooMon, 02 Sep 2013 02:18:50 +0200, by Stefano Rivera
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Simple (subset of) YAML parserMon, 02 Sep 2013 00:55:59 +0200, by Stefano Rivera
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Screenshot at r87.Mon, 02 Sep 2013 00:49:42 +0200, by Simon Cross
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Hack in viewportSun, 01 Sep 2013 23:18:47 +0200, by Neil Muller
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Tweak render orderSun, 01 Sep 2013 23:00:45 +0200, by Neil Muller
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Make the window resizableSun, 01 Sep 2013 22:57:03 +0200, by Neil Muller
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Point pymunk at a screen surface, not the display to make things sanerSun, 01 Sep 2013 22:54:53 +0200, by Neil Muller
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Fix whitespace again.Sun, 01 Sep 2013 22:58:04 +0200, by davidsharpe
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Fix whitespace.Sun, 01 Sep 2013 22:56:26 +0200, by davidsharpe
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Floor switch with horrible hackery.Sun, 01 Sep 2013 22:53:37 +0200, by davidsharpe
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goodbye, werewolfSun, 01 Sep 2013 22:36:49 +0200, by Adrianna Pińska
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Dump phone notesSun, 01 Sep 2013 22:26:13 +0200, by Neil Muller
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now the human is goingSun, 01 Sep 2013 22:24:59 +0200, by Adrianna Pińska
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Make the polygon in level1 much biggerSun, 01 Sep 2013 21:50:41 +0200, by Stefano Rivera
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HumanSun, 01 Sep 2013 21:47:09 +0200, by Stefano Rivera
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Put levels in a levels directorySun, 01 Sep 2013 21:44:45 +0200, by Stefano Rivera
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Automated mergeSun, 01 Sep 2013 21:40:01 +0200, by davidsharpe
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Added environmental motion effects to protagonist.Sun, 01 Sep 2013 21:39:37 +0200, by davidsharpe
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Move save() to LevelSun, 01 Sep 2013 21:41:49 +0200, by Stefano Rivera
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Shebang and path hacking, so that the area_editor runsSun, 01 Sep 2013 21:39:16 +0200, by Stefano Rivera
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Creature PNGsSun, 01 Sep 2013 21:32:28 +0200, by Stefano Rivera
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second alienSun, 01 Sep 2013 21:20:14 +0200, by Adrianna Pińska
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first alienSun, 01 Sep 2013 20:47:58 +0200, by Adrianna Pińska
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hoo-monSun, 01 Sep 2013 19:56:18 +0200, by Adrianna Pińska
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Clean up a few things.Sun, 01 Sep 2013 19:53:18 +0200, by Jeremy Thurgood
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Move protagonist object to the right place.Sun, 01 Sep 2013 19:31:39 +0200, by Jeremy Thurgood
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Unused import.Sun, 01 Sep 2013 19:18:45 +0200, by Jeremy Thurgood
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Put werewolf facing direction magic back.Sun, 01 Sep 2013 19:18:12 +0200, by Jeremy Thurgood
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WTF whitespace?!?!?!?!Sun, 01 Sep 2013 18:57:35 +0200, by Jeremy Thurgood
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Fix import.Sun, 01 Sep 2013 18:56:03 +0200, by Jeremy Thurgood
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Fix long line.Sun, 01 Sep 2013 18:50:21 +0200, by Jeremy Thurgood
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Start of game object stuff.Sun, 01 Sep 2013 18:48:55 +0200, by Jeremy Thurgood
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Centre the wolf on its bodySun, 01 Sep 2013 18:57:16 +0200, by Stefano Rivera
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Use resource get_fileSun, 01 Sep 2013 18:55:19 +0200, by Neil Muller
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Now with a werewolfSun, 01 Sep 2013 18:51:06 +0200, by Stefano Rivera
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Only save levels if the loops are closedSun, 01 Sep 2013 18:50:19 +0200, by Neil Muller
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Add .get_file() to resources.Sun, 01 Sep 2013 18:46:05 +0200, by Simon Cross
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Draw all the walls.Sun, 01 Sep 2013 18:39:37 +0200, by Simon Cross
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Tweak wall thickness and human impulse.Sun, 01 Sep 2013 18:34:38 +0200, by Simon Cross
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The level editorSun, 01 Sep 2013 18:29:04 +0200, by Neil Muller
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Approximate levels and wallsSun, 01 Sep 2013 18:28:33 +0200, by Neil Muller
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Built some imagesSun, 01 Sep 2013 18:26:15 +0200, by Stefano Rivera
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Now supporting make installSun, 01 Sep 2013 18:26:07 +0200, by Stefano Rivera
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Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).Sun, 01 Sep 2013 18:22:46 +0200, by Simon Cross
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restructured directory plus half an alienSun, 01 Sep 2013 18:21:12 +0200, by Adrianna Pińska
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Export with inkscape. rsvg got the eyes wrongSun, 01 Sep 2013 18:16:50 +0200, by Stefano Rivera
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Sanish resolutionSun, 01 Sep 2013 18:14:58 +0200, by Stefano Rivera
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Optional optimizationSun, 01 Sep 2013 18:14:43 +0200, by Stefano Rivera
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werewolf now with shadingSun, 01 Sep 2013 18:10:33 +0200, by Adrianna Pińska
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Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.Sun, 01 Sep 2013 17:40:43 +0200, by Simon Cross
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Move tiles under images for resource loadingSun, 01 Sep 2013 17:40:30 +0200, by Neil Muller
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Don't prefix the basedir twiceSun, 01 Sep 2013 17:31:07 +0200, by Stefano Rivera
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Add a placeholder floor tileSun, 01 Sep 2013 17:24:45 +0200, by Neil Muller
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Give screens a name and a world.Sun, 01 Sep 2013 17:06:06 +0200, by Simon Cross
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Render SVGs to PNGSun, 01 Sep 2013 17:01:25 +0200, by Stefano Rivera
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Remove unused import.Sun, 01 Sep 2013 16:50:57 +0200, by Simon Cross
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Move and hold.Sun, 01 Sep 2013 16:50:06 +0200, by Simon Cross
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Prettier resource loading moduleSun, 01 Sep 2013 16:44:04 +0200, by Stefano Rivera
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Arbitrary function condition.Sun, 01 Sep 2013 16:39:13 +0200, by Jeremy Thurgood
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Fix repor and add type-check to __eq__.Sun, 01 Sep 2013 16:14:35 +0200, by Simon Cross
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Don't munge sys.path -- rely on nagslang being installed.Sun, 01 Sep 2013 16:12:23 +0200, by Simon Cross
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Text on the menu screenSun, 01 Sep 2013 16:09:16 +0200, by Stefano Rivera
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Protagonist and environment.Sun, 01 Sep 2013 16:07:39 +0200, by Jeremy Thurgood
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A werewolf always knows where she's going.Sun, 01 Sep 2013 16:03:04 +0200, by Simon Cross
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werewolfSun, 01 Sep 2013 15:58:38 +0200, by Adrianna Pińska
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Consider a spherical werewolf.Sun, 01 Sep 2013 15:57:07 +0200, by Simon Cross
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Forgot to add mutators...Sun, 01 Sep 2013 15:35:48 +0200, by Stefano Rivera
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Add sys.path munging to the scriptSun, 01 Sep 2013 15:35:37 +0200, by Stefano Rivera
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Ignore any local pymunk bitsSun, 01 Sep 2013 15:35:12 +0200, by Stefano Rivera
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Fake area.Sun, 01 Sep 2013 15:34:57 +0200, by Simon Cross
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Hook up area.Sun, 01 Sep 2013 15:18:11 +0200, by Simon Cross
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Clean-up imports.Sun, 01 Sep 2013 14:50:12 +0200, by Simon Cross
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Screens.Sun, 01 Sep 2013 14:48:21 +0200, by Simon Cross
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Image loadingSun, 01 Sep 2013 14:36:18 +0200, by Stefano Rivera
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Merge.Sun, 01 Sep 2013 14:21:13 +0200, by Simon Cross
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Add start of engine / event dispatcher.Sun, 01 Sep 2013 14:19:55 +0200, by Simon Cross
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DocstringSun, 01 Sep 2013 14:19:31 +0200, by Stefano Rivera
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Option parsingSun, 01 Sep 2013 14:17:42 +0200, by Stefano Rivera
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Small PEP8 fixes and add author email.Sun, 01 Sep 2013 14:08:42 +0200, by Simon Cross
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Add start of screen / level / area object.Sun, 01 Sep 2013 14:04:01 +0200, by Simon Cross
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Some startup codeSun, 01 Sep 2013 13:56:40 +0200, by Stefano Rivera
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Ignore pycharm stuff.Sun, 01 Sep 2013 13:02:57 +0200, by davidsharpe
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Add traditional / splite to filepathSun, 01 Sep 2013 11:55:36 +0200, by Neil Muller
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And another oneSun, 01 Sep 2013 11:54:58 +0200, by Stefano Rivera
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Remove some files we don't needSun, 01 Sep 2013 11:54:13 +0200, by Stefano Rivera
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MIT license file.Sun, 01 Sep 2013 11:53:30 +0200, by Simon Cross
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Update authors to reflect the current team.Sun, 01 Sep 2013 10:40:20 +0200, by Jeremy Thurgood
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Replace setup.py with our own version.Sun, 01 Sep 2013 10:25:52 +0200, by Jeremy Thurgood
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Fix PEP8 errors.Sun, 01 Sep 2013 10:12:43 +0200, by Simon Cross
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Ignore some common files.Sun, 01 Sep 2013 09:41:37 +0200, by Simon Cross
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Add skellingtonSun, 01 Sep 2013 08:51:43 +0200, by Neil Muller