Mercurial > nagslang
graph
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Fix whitespace.Sun, 01 Sep 2013 22:56:26 +0200, by davidsharpe
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Floor switch with horrible hackery.Sun, 01 Sep 2013 22:53:37 +0200, by davidsharpe
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goodbye, werewolfSun, 01 Sep 2013 22:36:49 +0200, by Adrianna Pińska
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Dump phone notesSun, 01 Sep 2013 22:26:13 +0200, by Neil Muller
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now the human is goingSun, 01 Sep 2013 22:24:59 +0200, by Adrianna Pińska
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Make the polygon in level1 much biggerSun, 01 Sep 2013 21:50:41 +0200, by Stefano Rivera
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HumanSun, 01 Sep 2013 21:47:09 +0200, by Stefano Rivera
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Put levels in a levels directorySun, 01 Sep 2013 21:44:45 +0200, by Stefano Rivera
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Automated mergeSun, 01 Sep 2013 21:40:01 +0200, by davidsharpe
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Added environmental motion effects to protagonist.Sun, 01 Sep 2013 21:39:37 +0200, by davidsharpe
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Move save() to LevelSun, 01 Sep 2013 21:41:49 +0200, by Stefano Rivera
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Shebang and path hacking, so that the area_editor runsSun, 01 Sep 2013 21:39:16 +0200, by Stefano Rivera
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Creature PNGsSun, 01 Sep 2013 21:32:28 +0200, by Stefano Rivera
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second alienSun, 01 Sep 2013 21:20:14 +0200, by Adrianna Pińska
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first alienSun, 01 Sep 2013 20:47:58 +0200, by Adrianna Pińska
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hoo-monSun, 01 Sep 2013 19:56:18 +0200, by Adrianna Pińska
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Clean up a few things.Sun, 01 Sep 2013 19:53:18 +0200, by Jeremy Thurgood
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Move protagonist object to the right place.Sun, 01 Sep 2013 19:31:39 +0200, by Jeremy Thurgood
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Unused import.Sun, 01 Sep 2013 19:18:45 +0200, by Jeremy Thurgood
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Put werewolf facing direction magic back.Sun, 01 Sep 2013 19:18:12 +0200, by Jeremy Thurgood
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WTF whitespace?!?!?!?!Sun, 01 Sep 2013 18:57:35 +0200, by Jeremy Thurgood
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Fix import.Sun, 01 Sep 2013 18:56:03 +0200, by Jeremy Thurgood
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Fix long line.Sun, 01 Sep 2013 18:50:21 +0200, by Jeremy Thurgood
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Start of game object stuff.Sun, 01 Sep 2013 18:48:55 +0200, by Jeremy Thurgood
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Centre the wolf on its bodySun, 01 Sep 2013 18:57:16 +0200, by Stefano Rivera
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Use resource get_fileSun, 01 Sep 2013 18:55:19 +0200, by Neil Muller
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Now with a werewolfSun, 01 Sep 2013 18:51:06 +0200, by Stefano Rivera
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Only save levels if the loops are closedSun, 01 Sep 2013 18:50:19 +0200, by Neil Muller
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Add .get_file() to resources.Sun, 01 Sep 2013 18:46:05 +0200, by Simon Cross
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Draw all the walls.Sun, 01 Sep 2013 18:39:37 +0200, by Simon Cross
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Tweak wall thickness and human impulse.Sun, 01 Sep 2013 18:34:38 +0200, by Simon Cross
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The level editorSun, 01 Sep 2013 18:29:04 +0200, by Neil Muller
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Approximate levels and wallsSun, 01 Sep 2013 18:28:33 +0200, by Neil Muller
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Built some imagesSun, 01 Sep 2013 18:26:15 +0200, by Stefano Rivera
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Now supporting make installSun, 01 Sep 2013 18:26:07 +0200, by Stefano Rivera
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Better movement and swap between werewolf and human form with 'w' (hodgestar, decoy).Sun, 01 Sep 2013 18:22:46 +0200, by Simon Cross
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restructured directory plus half an alienSun, 01 Sep 2013 18:21:12 +0200, by Adrianna Pińska
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Export with inkscape. rsvg got the eyes wrongSun, 01 Sep 2013 18:16:50 +0200, by Stefano Rivera
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Sanish resolutionSun, 01 Sep 2013 18:14:58 +0200, by Stefano Rivera
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Optional optimizationSun, 01 Sep 2013 18:14:43 +0200, by Stefano Rivera
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werewolf now with shadingSun, 01 Sep 2013 18:10:33 +0200, by Adrianna Pińska
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Use fixed timestemp because pymunk docs say this is an order of magnitude more efficient.Sun, 01 Sep 2013 17:40:43 +0200, by Simon Cross
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Move tiles under images for resource loadingSun, 01 Sep 2013 17:40:30 +0200, by Neil Muller
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Don't prefix the basedir twiceSun, 01 Sep 2013 17:31:07 +0200, by Stefano Rivera
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Add a placeholder floor tileSun, 01 Sep 2013 17:24:45 +0200, by Neil Muller
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Give screens a name and a world.Sun, 01 Sep 2013 17:06:06 +0200, by Simon Cross
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Render SVGs to PNGSun, 01 Sep 2013 17:01:25 +0200, by Stefano Rivera
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Remove unused import.Sun, 01 Sep 2013 16:50:57 +0200, by Simon Cross
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Move and hold.Sun, 01 Sep 2013 16:50:06 +0200, by Simon Cross
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Prettier resource loading moduleSun, 01 Sep 2013 16:44:04 +0200, by Stefano Rivera
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Arbitrary function condition.Sun, 01 Sep 2013 16:39:13 +0200, by Jeremy Thurgood
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Fix repor and add type-check to __eq__.Sun, 01 Sep 2013 16:14:35 +0200, by Simon Cross
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Don't munge sys.path -- rely on nagslang being installed.Sun, 01 Sep 2013 16:12:23 +0200, by Simon Cross
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Text on the menu screenSun, 01 Sep 2013 16:09:16 +0200, by Stefano Rivera
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Protagonist and environment.Sun, 01 Sep 2013 16:07:39 +0200, by Jeremy Thurgood
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A werewolf always knows where she's going.Sun, 01 Sep 2013 16:03:04 +0200, by Simon Cross
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werewolfSun, 01 Sep 2013 15:58:38 +0200, by Adrianna Pińska
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Consider a spherical werewolf.Sun, 01 Sep 2013 15:57:07 +0200, by Simon Cross
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Forgot to add mutators...Sun, 01 Sep 2013 15:35:48 +0200, by Stefano Rivera
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Add sys.path munging to the scriptSun, 01 Sep 2013 15:35:37 +0200, by Stefano Rivera