Mercurial > nagslang
graph
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floor sensors and lightsMon, 02 Sep 2013 23:48:59 +0200, by Adrianna Pińska
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Levels need a pymunk Space to loadMon, 02 Sep 2013 23:48:09 +0200, by Stefano Rivera
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Rejig sys.path hacking above albow import, so I can hide it in the root of my repoMon, 02 Sep 2013 23:43:44 +0200, by Stefano Rivera
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Revert that crazy hack, nobody was meant to see itMon, 02 Sep 2013 23:39:08 +0200, by Stefano Rivera
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Rebuild PNGMon, 02 Sep 2013 23:38:11 +0200, by Stefano Rivera
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make crate smallerMon, 02 Sep 2013 23:37:10 +0200, by Adrianna Pińska
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Build new PNGsMon, 02 Sep 2013 23:19:46 +0200, by Stefano Rivera
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Fix imports.Mon, 02 Sep 2013 23:13:03 +0200, by Jeremy Thurgood
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Remove hardcoded level hackery.Mon, 02 Sep 2013 23:12:15 +0200, by Jeremy Thurgood
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Load game objects from level.Mon, 02 Sep 2013 23:05:25 +0200, by Jeremy Thurgood
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a crateMon, 02 Sep 2013 22:40:14 +0200, by Adrianna Pińska
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Hook up protagnist animationsMon, 02 Sep 2013 22:35:41 +0200, by Neil Muller
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Send a fake resize event, to discover the real window size under a tiling window managerMon, 02 Sep 2013 19:20:44 +0200, by Stefano Rivera
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Add a trailing newlineMon, 02 Sep 2013 19:04:36 +0200, by Stefano Rivera
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Two switch puzzle!Mon, 02 Sep 2013 18:31:03 +0200, by Jeremy Thurgood
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YAML levelsMon, 02 Sep 2013 18:27:58 +0200, by Stefano Rivera
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Render tuples to listsMon, 02 Sep 2013 18:12:42 +0200, by Stefano Rivera
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Support other interesting keys, tooMon, 02 Sep 2013 18:00:52 +0200, by Stefano Rivera
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Support integer dict keysMon, 02 Sep 2013 17:58:35 +0200, by Stefano Rivera
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Add hack'ish 'close polygon' optionMon, 02 Sep 2013 18:19:57 +0200, by Neil Muller
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Tweak button creation codeMon, 02 Sep 2013 17:57:06 +0200, by Neil Muller
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A box.Mon, 02 Sep 2013 18:05:03 +0200, by Jeremy Thurgood
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Wrap long lineMon, 02 Sep 2013 17:44:27 +0200, by Stefano Rivera
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Dump inline lists and dicts tooMon, 02 Sep 2013 17:43:45 +0200, by Stefano Rivera
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Handle corner cases around quotes in stringsMon, 02 Sep 2013 17:03:25 +0200, by Stefano Rivera
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Support inline lists, dicts, etc. And alternative top level objectsMon, 02 Sep 2013 16:57:59 +0200, by Stefano Rivera
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Fill screen with black on scene changes, so small levels aren't surrounded by old cruftMon, 02 Sep 2013 17:23:13 +0200, by Neil Muller
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Handle case of display larger than the level betterMon, 02 Sep 2013 17:22:42 +0200, by Neil Muller
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Cleaner switch/light rendering.Mon, 02 Sep 2013 17:09:47 +0200, by Jeremy Thurgood
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Better tests.Mon, 02 Sep 2013 16:57:31 +0200, by Jeremy Thurgood
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Fix test.Mon, 02 Sep 2013 16:52:03 +0200, by Jeremy Thurgood
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Rearrange game objects a bit.Mon, 02 Sep 2013 16:43:15 +0200, by Jeremy Thurgood
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Use dialogs to report save resultsMon, 02 Sep 2013 16:40:56 +0200, by Neil Muller
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Dump dicts in sorted orderMon, 02 Sep 2013 16:04:11 +0200, by Stefano Rivera
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Support numeric typesMon, 02 Sep 2013 15:31:19 +0200, by Stefano Rivera
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Support boolean and None typesMon, 02 Sep 2013 15:27:51 +0200, by Stefano Rivera
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Tweak 'draw exterior' logic to handle surrounded polygons betterMon, 02 Sep 2013 15:44:57 +0200, by Neil Muller
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Add fill buttonMon, 02 Sep 2013 15:29:37 +0200, by Neil Muller
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add save buttonMon, 02 Sep 2013 15:24:21 +0200, by Neil Muller
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More albowMon, 02 Sep 2013 15:04:42 +0200, by Neil Muller
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Fallback to pytest's skip exceptionMon, 02 Sep 2013 15:00:28 +0200, by Stefano Rivera
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Appease the gods of PEP-8Mon, 02 Sep 2013 14:51:50 +0200, by Stefano Rivera
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Test with dump_s and load_sMon, 02 Sep 2013 14:50:30 +0200, by Stefano Rivera
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Refactored as classes for readability and to make it easier to support more typesMon, 02 Sep 2013 14:45:18 +0200, by Stefano Rivera
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Some basic puzzle tests.Mon, 02 Sep 2013 14:25:16 +0200, by Jeremy Thurgood
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Partially albowify the level editorMon, 02 Sep 2013 14:09:39 +0200, by Neil Muller
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Add fonts needed for Albowifying the editorMon, 02 Sep 2013 13:59:11 +0200, by Neil Muller
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Layered drawing.Mon, 02 Sep 2013 14:01:55 +0200, by Jeremy Thurgood
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FloorLight, linked to a FloorSwitch.Mon, 02 Sep 2013 13:48:24 +0200, by Jeremy Thurgood
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List of drawables in area.Mon, 02 Sep 2013 13:29:30 +0200, by Jeremy Thurgood
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More consistent debug rendering.Mon, 02 Sep 2013 13:21:53 +0200, by Jeremy Thurgood
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Support a common stylistic variationMon, 02 Sep 2013 13:05:25 +0200, by Stefano Rivera
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Rename to yamlishMon, 02 Sep 2013 11:56:08 +0200, by Stefano Rivera
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draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noiseMon, 02 Sep 2013 12:45:06 +0200, by Neil Muller
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Cleaner direction key management.Mon, 02 Sep 2013 12:01:25 +0200, by Jeremy Thurgood
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more pep8 cleanupMon, 02 Sep 2013 11:54:13 +0200, by Neil Muller
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Fix newer pep8 continuation complaintMon, 02 Sep 2013 11:50:04 +0200, by Neil Muller
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Add WASD controls, switch to "c" for form change.Mon, 02 Sep 2013 11:41:39 +0200, by Jeremy Thurgood
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Support showing exterior filled view in the editorMon, 02 Sep 2013 11:20:34 +0200, by Neil Muller
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Fill the exterior with the blackness of spaceMon, 02 Sep 2013 11:20:04 +0200, by Neil Muller