Mercurial > nagslang
view nagslang/constants.py @ 457:fcf9f6edf153
Use right cordinates for interior walls
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 07 Sep 2013 15:32:24 +0200 |
parents | 803d53c86f7f |
children | e65d59081bdd |
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SCREEN = (800, 600) FPS = 40 FONT = 'DejaVuSans.ttf' FONT_SIZE = 16 DEFAULTS = dict( debug=False, shapes=False, sound=True, music=True, # Debug starting position: area=None, point=None, ) # Sound constants FREQ = 44100 # same as audio CD BITSIZE = -16 # unsigned 16 bit CHANNELS = 2 # 1 == mono, 2 == stereo BUFFER = 1024 # audio buffer size in no. of samples COLLISION_TYPE_OTHER = 0 COLLISION_TYPE_PLAYER = 1 COLLISION_TYPE_WALL = 2 COLLISION_TYPE_SWITCH = 3 COLLISION_TYPE_FURNITURE = 4 COLLISION_TYPE_ENEMY = 5 COLLISION_TYPE_DOOR = 6 COLLISION_TYPE_PROJECTILE = 7 COLLISION_TYPE_WEREWOLF_ATTACK = 8 COLLISION_TYPE_SHEEP = 9 COLLISION_TYPE_SHEEP_PEN = 10 SWITCH_PUSHERS = [COLLISION_TYPE_PLAYER, COLLISION_TYPE_FURNITURE] CALLBACK_COLLIDERS = [ # Collisions between the player and shapes with these collision types will # fire callbacks on the game object associated with the shape. COLLISION_TYPE_SWITCH, COLLISION_TYPE_FURNITURE, COLLISION_TYPE_ENEMY, COLLISION_TYPE_DOOR, COLLISION_TYPE_SHEEP, ] NON_GAME_OBJECT_COLLIDERS = [ # These collision types are excluded from action checks, etc. COLLISION_TYPE_WALL, COLLISION_TYPE_PROJECTILE, COLLISION_TYPE_WEREWOLF_ATTACK, ] ZORDER_FLOOR = 0 ZORDER_LOW = 1 ZORDER_MID = 2 ZORDER_HIGH = 3 WEREWOLF_SOAK_FACTOR = 10 PROTAGONIST_HEALTH_MAX_LEVEL = 100 PROTAGONIST_HEALTH_MIN_LEVEL = 0 BULLET_DAMAGE = 10 CLAW_DAMAGE = 5 ACID_DAMAGE = 7 BULLET_SPEED = 1000 ACID_SPEED = 300 CMD_TOGGLE_FORM = 'toggle_form' CMD_ACTION = 'action'