Mercurial > nagslang
view nagslang/screens/playerdied.py @ 416:bea0ea5b98df
Well, gravity.
author | davidsharpe@lantea.local |
---|---|
date | Sat, 07 Sep 2013 12:52:16 +0200 |
parents | ef4f6375c0b5 |
children |
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"""Display a menu screen.""" import pygame from nagslang.screens.base import Screen from nagslang.events import ScreenChange from nagslang.widgets.text import TextWidget, MultiLineWidget class PlayerDiedScreen(Screen): def setup(self): # Position is hacked later self.widgets = [ TextWidget((10, 10), 'You Died!', fontsize=20), TextWidget((40, 70), 'Press escape to return to the menu.'), MultiLineWidget((60, 120), self.world.get_formatted_stats()), ] def handle_event(self, ev): if ev.type == pygame.locals.KEYDOWN: if ev.key == pygame.locals.K_ESCAPE: self.world.protagonist.reset() self.world.protagonist.set_position((350, 300)) ScreenChange.post('menu') def render(self, surface): surface.fill(pygame.color.Color(255, 255, 255)) for widget in self.widgets: widget.draw(surface)