view TODO.txt @ 279:9f68e22c1e58

Don't crash on empty walls
author Neil Muller <drnlmuller@gmail.com>
date Thu, 05 Sep 2013 13:47:22 +0200
parents cf1d78238a69
children 26682f1b8c59
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TODO
====

* Items

* Inventory

* Puzzle objects
  - We need more
  - We need to make puzzles out of them
  - How much state do we save to avoid breaking the game?
  - Toggle switch?
  - Laser emitters and detectors? (Maybe later -- seems like a lot of work)

* Game saving
  - still needs to be worked in

* Enemies
  - One isn't enough

* Shooting
  - Follows from enemies

* Breakables
  - Has implications for saving state

* Outstanding art:
	* More aliens (how many?)
	* bullets (alien acid spit and human bullets)
	* Weapons which can be overlaid with the protag's sprite in different positions?
	* Last few protagonist directional images
	* Two of each of these (human and alien design)
		* floor tile
		* door
		* sensor (1 done)
		* indicator (1 done)
		* pushable obstacle (1 done)
		* smashable obstacle?
		* tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc.

* Sounds required:
	* Environmental:
		* Passive:
			* engine
			* backround noises
			* music
			* reactor?
		* Active:
			* doors
			* crates
			* switches
	* Aliens:
		* shooting (1-2 sounds)
		* movement
		* talking (generic and alarmed warbling)
		* death sound
	* Protagonist and other "humans":
		* attacking (shooting and gnawing (as werewolf))
		* movement - human and werewolf
		* talking (generic human mumbling and howling)
		* death sound