Mercurial > nagslang
view nagslang/events.py @ 393:8d961e05b7b6
Use Result to handle firing
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sat, 07 Sep 2013 01:04:01 +0200 |
parents | 866cdc74b26a |
children | 76f053cf2322 |
line wrap: on
line source
"""Events to post.""" import pygame import pygame.locals class Event(object): TYPE = None @classmethod def post(cls, **data): ev = pygame.event.Event(cls.TYPE, **data) pygame.event.post(ev) @classmethod def matches(cls, ev): return ev.type == cls.TYPE class QuitEvent(Event): TYPE = pygame.locals.QUIT class UserEvent(Event): TYPE = pygame.locals.USEREVENT @classmethod def post(cls, **data): super(UserEvent, cls).post(user_type=cls.__name__, **data) @classmethod def matches(cls, ev): return (super(UserEvent, cls).matches(ev) and ev.user_type == cls.__name__) class ScreenChange(UserEvent): @classmethod def post(cls, new_screen, player=None): super(ScreenChange, cls).post(screen=new_screen) class DoorEvent(UserEvent): @classmethod def post(cls, destination, dest_pos): super(DoorEvent, cls).post(destination=destination, dest_pos=dest_pos) class EnemyDeathEvent(UserEvent): @classmethod def post(cls): super(EnemyDeathEvent, cls).post() class ClawEvent(UserEvent): @classmethod def post(cls, source, vector, damage): super(ClawEvent, cls).post(source=source, vector=vector, damage=damage)