Mercurial > nagslang
view TODO.txt @ 518:83f3a376e9a7
Allow choosing polygon for outlines
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sat, 07 Sep 2013 19:59:30 +0200 |
parents | 26682f1b8c59 |
children |
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TODO ==== * Items * Inventory * Puzzle objects - We need more - We need to make puzzles out of them - How much state do we save to avoid breaking the game? - Toggle switch? - Laser emitters and detectors? (Maybe later -- seems like a lot of work) * Game saving - still needs to be worked in * Enemies - One isn't enough * Shooting - Follows from enemies * Breakables - Has implications for saving state * Outstanding art: * More aliens (how many?) * bullets (alien acid spit and human bullets) * Weapons which can be overlaid with the protag's sprite in different positions? * Last few protagonist directional images * Two of each of these (human and alien design) * floor tile * door * sensor (1 done) * indicator (1 done) * pushable obstacle (1 done) * smashable obstacle? * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc. * Sounds required: * Environmental: * Passive: * engine * backround noises * music * reactor? * Active: * doors * crates * switches * Aliens: * shooting (1-2 sounds) * movement * talking (generic and alarmed warbling) * death sound * Protagonist and other "humans": * attacking (shooting and gnawing (as werewolf)) * movement - human and werewolf * talking (generic human mumbling and howling) * death sound