Mercurial > nagslang
view TODO.txt @ 235:831e4f6b3d18
Add hints for the level editor
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Wed, 04 Sep 2013 21:16:09 +0200 |
parents | c3c21539044d |
children | cf1d78238a69 |
line wrap: on
line source
TODO ==== * Items * Inventory * Puzzle objects - We need more - We need to make puzzles out of them - How much state do we save to avoid breaking the game? - Toggle switch? - Laser emitters and detectors? (Maybe later -- seems like a lot of work) * Game saving - still needs to be worked in * Enemies - One isn't enough * Shooting - Follows from enemies * Breakables - Has implications for saving state * Outstanding art: * More aliens (how many?) * bullets (alien acid spit and human bullets) * Weapons which can be overlaid with the protag's sprite in different positions? * Last few protagonist directional images * Two of each of these (human and alien design) * floor tile * door * sensor (1 done) * indicator (1 done) * pushable obstacle (1 done) * smashable obstacle? * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc.