view data/levels/level2 @ 582:7d8c6e7ffd2b

Music in levels
author Stefano Rivera <stefano@rivera.za.net>
date Sat, 07 Sep 2013 23:04:04 +0200
parents 8069c9be1c3e
children
line wrap: on
line source

base_tile: tiles/floor_light.png
enemies:
- args:
  - [200, 250]
  - 300
  classname: ChargingAlien
- args:
  - [120, 250]
  - 200
  classname: RunAndGunAlien
game_objects:
- args:
  - [400, 440]
  - level1
  - [600, 700]
  - 90
  classname: Door
- args:
  - [600, 150]
  - - [600, 150]
    - [600, 200]
    - [700, 200]
    - [700, 150]
  classname: AcidFloor
- args:
  - [600, 250]
  - - [600, 250]
    - [600, 300]
    - [700, 300]
    - [700, 250]
  classname: ForceWolfFloor
- args:
  - [600, 440]
  - level2
  - [800, 300]
  - 90
  - keycard_red
  classname: KeyedDoor
- args:
  - [400, 200]
  - keycard_red
  classname: collectable.KeyCard
  name: keycard_red
lines: []
music: POL-cyber-factory-short.ogg
polygons:
  1:
  - [70, 440]
  - [1120, 440]
  - [1120, 50]
  - [20, 50]
  - [20, 440]
  - [70, 440]
  5:
  - [230, 180]
  - [320, 180]
  - [320, 310]
  - [530, 310]
  - [530, 90]
  - [460, 90]
  - [460, 260]
  - [350, 260]
  - [350, 140]
  - [230, 140]
  - [230, 180]
size: [1200, 500]