Mercurial > nagslang
view data/levels/level1 @ 252:73d6abf5ba22
Save game state
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Wed, 04 Sep 2013 23:53:34 +0200 |
parents | b6db213e53a2 |
children | 6c554ce627e3 |
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base_tile: tiles/floor.png enemies: - args: - [750, 300] - [650, 500] classname: PatrollingAlien game_objects: - args: - [250, 350] classname: Box - args: - [300, 400] classname: FloorSwitch name: light_switch - args: - [300, 600] classname: FloorSwitch name: door_switch - args: - [300, 500] - light_switch classname: FloorLight name: light - args: - [250, 500] - both_switches classname: FloorLight name: light2 - args: [light_switch, door_switch] classname: puzzle.StateLogicalAndPuzzler name: both_switches - args: - [400, 400] - level2 - [900, 200] classname: Door - args: - [600, 200] - level1 - [600, 700] - door_switch classname: Door name: switch_door - args: - [620, 220] - door_switch classname: FloorLight name: door_light - args: - [290, 160] - Run around, press some buttons, have fun! classname: Note - args: - [800, 680] - [900, 680] - door_switch classname: Bulkhead name: switch_bulkhead lines: - - [750, 680] - [800, 680] - - [900, 680] - [950, 680] - - [750, 480] - [950, 480] - - [750, 480] - [750, 680] - - [950, 480] - [950, 680] polygons: 1: - [60, 780] - [130, 850] - [1150, 850] - [1010, 710] - [1010, 190] - [880, 60] - [700, 60] - [560, 200] - [560, 650] - [410, 650] - [410, 70] - [60, 70] - [260, 270] - [60, 470] - [60, 780] size: [1200, 900]