Mercurial > nagslang
view TODO.txt @ 163:5d00ee725617
Screenshot for day 2.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Tue, 03 Sep 2013 01:21:24 +0200 |
parents | 2d7298f362f9 |
children | 99283e157da9 |
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TODO ==== * Doors * Changing areas * Viewport support * Switches and Boxes - Minimal construction kit for puzzles * Items * Inventory * Puzzle objects - Puzzle objects need to contain the logic of the puzzle "Needs foo in position bar and baz is off" - How do we hook these up to the level? - How much state do we save to avoid breaking the game? * Level format - Should become sane * Enemies - Are desirable * Shooting - Follows from enemies * Breakables - Has implications for saving state