view data/levels/alientunnel2 @ 504:45df0f5eac53

split out second alien chamber
author Adrianna Pińska <adrianna.pinska@gmail.com>
date Sat, 07 Sep 2013 18:29:14 +0200
parents
children 51b5b8bf505a
line wrap: on
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base_tile: tiles/alien_tile.png
enemies:
- args:
  - [400, 800]
  - 300
  classname: ChargingAlien
  name: alien_2_1
- args:
  - [600, 1000]
  - 300
  classname: ChargingAlien
  name: alien_2_2
- args:
  - [800, 1000]
  - 300
  classname: ChargingAlien
  name: alien_2_3
- args:
  - [1000, 800]
  - 300
  classname: ChargingAlien
  name: alien_2_4
- args:
  - [1000, 600]
  - 300
  classname: ChargingAlien
  name: alien_2_5
- args:
  - [800, 400]
  - 300
  classname: ChargingAlien
  name: alien_2_6
- args:
  - [600, 400]
  - 300
  classname: ChargingAlien
  name: alien_2_7
- args:
  - [400, 600]
  - 300
  classname: ChargingAlien
  name: alien_2_8
game_objects:
- args:
  - [350, 1050]
  - alientunnel1
  - [375, 375]
  - 135
  classname: Door
  name: 2to1
- args:
  - [350, 350]
  - alientunnel3
  - [1025, 375]
  - 45
  classname: Door
  name: 2to3
- args:
  - [500, 900]
  - - [500, 900]
    - [900, 900]
    - [900, 500]
    - [500, 500]
  classname: ForceWolfFloor
  name: moonlight_2
polygons:
  1:
  - [500, 1200]
  - [900, 1200]
  - [1200, 900]
  - [1200, 500]
  - [900, 200]
  - [500, 200]
  - [200, 500]
  - [200, 900]
  - [500, 1200]
size: [1400, 1400]