Mercurial > nagslang
view TODO.txt @ 229:329b3044ddef
Much better facing renderers.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 04 Sep 2013 18:40:00 +0200 |
parents | 7ffb43164042 |
children | c3c21539044d f89576cec59a |
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TODO ==== * Changing areas * Items * Inventory * Puzzle objects - How much state do we save to avoid breaking the game? * Game saving - still needs to be worked in * Enemies - Are desirable * Shooting - Follows from enemies * Breakables - Has implications for saving state * Outstanding art: * More aliens (how many?) * bullets (alien acid spit and human bullets) * Weapons which can be overlaid with the protag's sprite in different positions? * Protagonist facing N, S and SW (already have W and NW). Rename to cardinal directions. * Two of each of these (human and alien design) * floor tile * door * sensor (1 done) * indicator (1 done) * pushable obstacle (1 done) * smashable obstacle? * tiles for different surfaces? e.g. damaging (pool of acid), slippery (ice), sticky (alien goop), etc..