Mercurial > nagslang
view nagslang/world.py @ 392:1b7b0b8e8275
screenshot with dead aliens and keycards
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
---|---|
date | Sat, 07 Sep 2013 01:03:46 +0200 |
parents | 6daf48763bc0 |
children | aa1a8d740d4b |
line wrap: on
line source
# The world object # # This is a global object for tracking state across scenes and all that import os import sys import pymunk from nagslang.level import Level from nagslang.protagonist import Protagonist from nagslang.yamlish import dump, load class World(object): def __init__(self): self.reset() def reset(self): first_level = Level.list_levels()[0] starting_position = (350, 300) self.__dict__['_data'] = { 'attacks': 0, 'deaths': 0, 'transformations': 0, 'kills': 0, 'rooms': 0, 'level': (first_level, starting_position), 'level_state': {}, 'inventory': set(), } self.__dict__['protagonist'] = Protagonist( pymunk.Space(), self, starting_position) def __getattr__(self, name): try: return self._data[name] except KeyError: raise AttributeError() def __setattr__(self, name, value): if name not in self._data: raise AttributeError("Worlds don't have a %s property" % name) self._data[name] = value def _save_location(self): app = 'nagslang' if sys.platform.startswith('win'): if 'APPDATA' in os.environ: return os.path.join(os.environ['APPDATA'], app) return os.path.join(os.path.expanduser('~'), '.' + app) elif 'XDG_DATA_HOME' in os.environ: return os.path.join(os.environ['XDG_DATA_HOME'], app) return os.path.join(os.path.expanduser('~'), '.local', 'share', app) def save(self): data = self._data.copy() data['inventory'] = sorted(data['inventory']) fn = self._save_location() if not os.path.isdir(os.path.dirname(fn)): os.makedirs(os.path.dirname(fn)) with open(fn, 'w') as f: dump(data, f) def load(self): fn = self._save_location() if not os.path.exists(fn): return False with open(fn) as f: data = load(f) data['inventory'] = set(data['inventory']) self.__dict__['_data'].update(data) return True def get_formatted_stats(self): return "\n".join([ "Times transformed: %d" % self.transformations, "Enemies killed: %d" % self.kills, "Rooms entered: %d" % self.rooms ])