Mercurial > nagslang
view nagslang/screens/menu.py @ 180:026297a03963
Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a door
author | Neil Muller <drnlmuller@gmail.com> |
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date | Tue, 03 Sep 2013 16:58:45 +0200 |
parents | 58505d3482b6 |
children | e89a43d208b9 |
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"""Display a menu screen.""" import pygame from nagslang.screens.base import Screen from nagslang.events import QuitEvent, ScreenChange from nagslang.widgets.text import TextWidget class MenuScreen(Screen): def handle_event(self, ev): if ev.type == pygame.locals.KEYDOWN: if ev.key == pygame.locals.K_ESCAPE: QuitEvent.post() elif ev.key == pygame.locals.K_1: ScreenChange.post('level1', None) def render(self, surface): surface.fill(pygame.color.Color(255, 255, 255)) TextWidget((10, 10), 'Menu').draw(surface) TextWidget((10, 30), 'Press 1 to start').draw(surface)