Mercurial > nagslang
diff nagslang/game_object.py @ 63:7f038ee778ad
Put werewolf facing direction magic back.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 01 Sep 2013 19:18:12 +0200 |
parents | 1d67a8c9861d |
children | a1b4d09e6f23 |
line wrap: on
line diff
--- a/nagslang/game_object.py Sun Sep 01 18:57:35 2013 +0200 +++ b/nagslang/game_object.py Sun Sep 01 19:18:12 2013 +0200 @@ -1,3 +1,4 @@ +import math class Physicser(object): @@ -7,7 +8,10 @@ def remove_from_space(self, space): raise NotImplementedError() - def render_position(self): + def render_position(self, surface): + raise NotImplementedError() + + def render_angle(self): raise NotImplementedError() @@ -21,6 +25,9 @@ def render_position(self): return (0, 0) + def render_angle(self): + return 0 + class SingleShapePhysicser(Physicser): def __init__(self, shape): @@ -36,27 +43,51 @@ pos = self._shape.body.position import pymunk.pygame_util return pymunk.pygame_util.to_pygame(pos, surface) - return (int(pos.x), int(pos.y)) + + def render_angle(self): + return self._shape.body.angle class Renderer(object): - def render(self, surface, pos): + def render(self, surface, pos, angle): raise NotImplementedError() +def image_pos(image, pos): + return (pos[0] - image.get_width() / 2, + pos[1] - image.get_height() / 2) + + class ImageRenderer(Renderer): def __init__(self, image): self._image = image - def render(self, surface, pos): - surface.blit(self._image, pos) + def render(self, surface, pos, angle): + surface.blit(self._image, image_pos(self._image, pos)) + + +class FacingImageRenderer(Renderer): + def __init__(self, left_image, right_image): + self._images = { + 'left': left_image, + 'right': right_image, + } + + def get_image(self, angle): + if abs(angle) < math.pi / 2: + return self._images['right'] + return self._images['left'] + + def render(self, surface, pos, angle): + image = self.get_image(angle) + surface.blit(image, image_pos(image, pos)) class ShapeRenderer(Renderer): def __init__(self, shape): self._shape = shape - def render(self, surface, pos): + def render(self, surface, pos, angle): import pymunk.pygame_util pymunk.pygame_util.draw(surface, self._shape) @@ -78,4 +109,5 @@ def render(self, surface): return self.renderer.render( - surface, self.physicser.render_position(surface)) + surface, self.physicser.render_position(surface), + self.physicser.render_angle())